Server profile
Testing server
Offline, with 1 of 1 players on; ranked #13,590 of every public Rust server, the top 62%. It last wiped 17d ago.
Offline 95.26.137.166:28015 checked 16d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 62% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does Testing server wipe, and on which day?
The record of Testing server's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 17 days 17 hours ago.
Server details
On what version does Testing server currently run?
The Rust build is network protocol 2634 and build 167398, running on Windows, for Testing server. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Testing server, and is it up at the moment?
Offline at the moment, Testing server was last seen 16 days 12 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 11 October 2026 is when Rust Insights first saw it.
What location is listed for Testing server?
There is no region published for Testing server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 95.26.137.166:28015.
Tags
What is meant by each tag on Testing server?
When the game's server browser reads Testing server, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): The slot count is 1; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167398 (Build): Build 167398 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Testing server?
These Rust Insights lists include Testing server: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of Testing server look like?
The last time Testing server was seen online was 16 days 12 hours ago, and it is offline now.
In the ranking of Rust servers, where does Testing server place?
Player hours over seven days put Testing server at #13,590, within the top 62% of the ranked field.
Map and rules
How is Testing server configured, and what rules apply?
The name of Testing server does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
Connecting
How can you get onto Testing server?
To connect, start Rust and enter client.connect 95.26.137.166:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.