Server profile
Testing server
Offline, with 1 of 1 players on; ranked #14,476 of every public Rust server, the top 61%. It last wiped 29d ago.
Offline 95.26.137.158:28015 checked 29d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 17:51 UTC29d ago | 1 | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at Testing server?
The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 0 hours after it started.
On what schedule does Testing server wipe?
Its rhythm cannot be read yet: Testing server has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 29 days 9 hours ago.
Server details
What Rust version is live on Testing server?
Rust network protocol 2633 and build 165217 on Windows is what Testing server runs. The same protocol is required to join, and Steam takes care of updating it.
Has Testing server stayed online, and is it up now?
Testing server is offline at the moment; the last time it was seen was 29 days 9 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 29 September 2026.
What location is listed for Testing server?
A region is not published by Testing server. Rust Insights reports the location a server declares, not the physical place of the machine. 95.26.137.158:28015 is where it answers.
Tags
How should you read the tags listed for Testing server?
The tags gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): It holds 1 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Testing server publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Testing server turn up among the Rust Insights lists and filters?
These Rust Insights lists include Testing server: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on Testing server right now, and how does that number move?
The last time Testing server was seen online was 29 days 9 hours ago, and it is offline now.
How does Testing server compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts Testing server at #14,476, among the top 61% of all ranked servers.
Map and rules
How is Testing server configured, and what rules apply?
No gather rate appears in the name of Testing server. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
Join
How do you connect to Testing server?
To connect, start Rust and enter client.connect 95.26.137.158:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.