Server profile
Testing server
Offline, with 1 of 1 players on; ranked #10,933 of every public Rust server, the top 49%. It last wiped 3d ago.
Offline 95.26.137.12:28015 checked 2d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 49% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does Testing server wipe?
The record of Testing server's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 3 days 4 hours ago.
Server
What Rust version is live on Testing server?
Running on Windows, Testing server is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Testing server, and is it online?
Testing server is offline at the moment; the last time it was seen was 2 days 22 hours ago. It spent 1 of the last 2 full days' 48 hours up, 2% of the time. On 25 October 2026 is when Rust Insights first saw it.
What location is listed for Testing server?
A region is not published by Testing server. Rust Insights reports the location a server declares, not the physical place of the machine. 95.26.137.12:28015 is where it answers.
Lists and tags
How should you read the tags listed for Testing server?
The tags gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Testing server publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does Testing server appear?
The Rust Insights lists that carry Testing server are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population history
What does the population of Testing server look like?
Testing server was last seen 2 days 22 hours ago and is offline right now. A weekly average of 1 players goes with a peak of 1.
Where does Testing server sit in the rankings?
Player hours over seven days put Testing server at #10,933, within the top 49% of the ranked field.
Map and rules
What are the settings and rules for Testing server?
Nothing about gather rate is given in the name of Testing server. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
Join
How do you connect to Testing server?
To connect, start Rust and enter client.connect 95.26.137.12:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.