Server profile
my test server
Offline, with 0 of 15 players on; ranked #15,899 of every public Rust server, the top 70%. It last wiped 40d ago.
Offline 95.25.132.180:28015 checked 27d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does my test server wipe, and how often?
Its rhythm cannot be read yet: my test server has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 40 days 1 hours have passed since its current world was created.
About the server
What Rust version is live on my test server?
The Rust build is network protocol 2633 and build 164530, running on Windows, for my test server. The same protocol is required to join, and Steam takes care of updating it.
Has my test server stayed online, and is it up now?
Offline at the moment, my test server was last seen 27 days 4 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 2 October 2026.
Where does my test server run from?
No region is published by my test server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 95.25.132.180:28015.
Lists and tags
How should you read the tags listed for my test server?
These tags come from my test server and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp15 (Max players): The slot count is 15; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature my test server?
These Rust Insights lists include my test server: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on my test server right now?
my test server was last seen 27 days 4 hours ago and is offline right now.
How does my test server compare with other Rust servers in the ranking?
Player hours over seven days put my test server at #15,899, within the top 70% of the ranked field.
Rules and settings
What are the settings and rules for my test server?
The name of my test server does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
Which map is live on my test server?
The map on my test server is procedural and the game generates it.
Connecting
What is the way to join my test server?
To connect, start Rust and enter client.connect 95.25.132.180:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.