Server profile
Local
Offline, with 0 of 10 players on; ranked #15,154 of every public Rust server, the top 70%. It last wiped 17d ago.
Offline 95.24.124.166:28015 checked 12d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does Local wipe?
Its rhythm cannot be read yet: Local has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 17 days 10 hours ago.
Server details
What Rust version is live on Local?
Running on Linux, Local is on Rust network protocol 2574 and build 111282. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Local, and is it online?
Offline at the moment, Local was last seen 12 days 13 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 15 October 2026 is when Rust Insights first saw it.
What location is listed for Local?
A region is not published by Local. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 95.24.124.166:28015.
Tags
What is meant by each tag on Local?
When the game's server browser reads Local, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; v2574 (Protocol): Your game must run the same version to join: the protocol is 2574; cs111282 (Build): It runs game build 111282; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Local?
Local appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o.
Population history
How many players are on Local right now?
The last time Local was seen online was 12 days 13 hours ago, and it is offline now.
In the ranking of Rust servers, where does Local place?
On player hours for the last seven days, Local sits at #15,154, inside the top 70% of ranked servers.
Rules and settings
What are the settings and rules for Local?
Nothing about gather rate is given in the name of Local. The server does not publish a group limit. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is off.
What is the map on Local?
The game generates the map on Local, which is procedural.
Connecting
How do you connect to Local?
To connect, start Rust and enter client.connect 95.24.124.166:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.