Server profile
RUSTLand Plugin Test
Online, with 0 of 5 players on; ranked #15,335 of every public Rust server, the top 69%. It last wiped 27d ago.
Online 95.217.75.83:38015 checked 7m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
Coming wipes
- 7d 9hThu 5 Nov, 19:00 UTCFW
- 35d 9hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:01 UTC FW27d ago | 1 | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does RUSTLand Plugin Test look like once wipe day arrives?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked.
How often does RUSTLand Plugin Test wipe, and on which day?
Each month RUSTLand Plugin Test wipes, and only with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 27 days 15 hours ago.
Server
Does RUSTLand Plugin Test hold a steady frame rate?
Average server fps over the last 48 hours was 10, with a floor of 9. Buildings, deployables and the rest took the entity count as high as 31,439. It drew as much as 2,452 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does RUSTLand Plugin Test currently run?
Rust network protocol 2635 and build 168909 on Linux is what RUSTLand Plugin Test runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is RUSTLand Plugin Test, and is it up at the moment?
Right now RUSTLand Plugin Test is up and running. Going by the uptime figure it gives, its last restart was around 1 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does RUSTLand Plugin Test run from?
There is no region published for RUSTLand Plugin Test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 95.217.75.83:38015.
Server tags
What is meant by each tag on RUSTLand Plugin Test?
When the game's server browser reads RUSTLand Plugin Test, it finds these tags: gmvanilla (Game mode): The mode is vanilla survival; mp5 (Max players): It holds 5 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature RUSTLand Plugin Test?
These Rust Insights lists include RUSTLand Plugin Test: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Population history
How many players are on RUSTLand Plugin Test right now?
Of its 5 slots, RUSTLand Plugin Test currently has 0 filled. Across the past week the mean was 0 players.
How does RUSTLand Plugin Test compare with other Rust servers in the ranking?
Player hours over seven days put RUSTLand Plugin Test at #15,335, within the top 69% of the ranked field.
Map and rules
How is RUSTLand Plugin Test configured, and what rules apply?
Nothing about gather rate is given in the name of RUSTLand Plugin Test. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. Calling itself vanilla, it gives this meaning: nothing is changed from Facepunch's release: no altered rates, kits or rules. Anti-cheat: VAC, from Valve, is on.
What is the map on RUSTLand Plugin Test?
The game generates the map on RUSTLand Plugin Test: procedural, size 2,500, seed 3456346. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
What is the way to join RUSTLand Plugin Test?
To connect, start Rust and enter client.connect 95.217.75.83:38015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://rustland.pl is its website.