Source: every five minutes, from the Steam server list.
AveragePeak
Note: hourly average and peak, UTC.
AveragePeakWipe
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
RankRank in region
Note: Top 18% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
1.3 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Mon 26 OctMon 19 OctSun 18 Oct
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 14:03 UTC2d ago
1
–
running
0
Mon 19 Oct, 00:20 UTC10d ago
3
held half
7.6 days
0
Sun 18 Oct, 12:00 UTC10d ago
3
–
0.5 days
0
Fri 16 Oct, 21:14 UTC12d ago
3
–
1.6 days
0
Thu 15 Oct, 20:22 UTC13d ago
3
–
1 days
0
Thu 15 Oct, 12:56 UTC13d ago
3
–
0.3 days
2
Sun 11 Oct, 08:50 UTC17d ago
2
held half
4.2 days
0
Fri 2 Oct, 06:50 UTC26d ago
4
halved by day 6
9.1 days
0
Thu 1 Oct, 18:01 UTCFW27d ago
4
–
0.5 days
1
Thu 1 Oct, 05:52 UTC27d ago
4
–
0.5 days
1
Wed 30 Sep, 09:22 UTC28d ago
4
–
0.9 days
3
Tue 29 Sep, 20:41 UTC29d ago
4
–
0.5 days
0
Tue 29 Sep, 10:07 UTC29d ago
4
–
0.4 days
3
Fri 25 Sep, 19:11 UTC33d ago
4
held half
3.6 days
2
Wed 23 Sep, 04:17 UTC35d ago
9
held half
2.6 days
1
Thu 17 Sep, 20:10 UTC41d ago
3
halved by day 3
5.3 days
1
Mon 14 Sep, 20:57 UTC44d ago
4
held half
3 days
1
Fri 4 Sep, 00:45 UTC55d ago
2
held half
10.8 days
0
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
What should you expect on wipe day at FarmRust Test Server?
At their busiest, its recent wipes drew 2 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
When does FarmRust Test Server wipe, and how often?
There is no next wipe to predict: FarmRust Test Server wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 2 days 10 hours ago.
Server details
Does FarmRust Test Server hold a steady frame rate?
Server fps averaged 100 over 48 hours; the lowest reading was 95. Buildings, deployables and the rest took the entity count as high as 148,649. The highest memory figure was 5,539 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is FarmRust Test Server on?
The Rust build is network protocol 2635 and build 168909, running on Linux, for FarmRust Test Server. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for FarmRust Test Server, and is it online?
FarmRust Test Server is currently reachable and online. About 19 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for FarmRust Test Server?
A region is not published by FarmRust Test Server. Rust Insights reports the location a server declares, not the physical place of the machine. 95.217.145.85:30010 is where it answers.
Server tags
What is meant by each tag on FarmRust Test Server?
The tags gmvanilla (Game mode): The mode is vanilla survival; mp25 (Max players): It holds 25 slots; ts50 (Group limit): Team size is capped at 50; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what FarmRust Test Server publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which person or group runs FarmRust Test Server?
The same operator probably runs them: FarmRust Test Server publishes a farmrust.com hostname, and 1 other server we track does too.
Where does FarmRust Test Server turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry FarmRust Test Server are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
How many players are on FarmRust Test Server right now?
Of its 25 slots, FarmRust Test Server currently has 0 filled. The seven-day average is 1 players, and the highest point in that week was 3. Its strongest hour in the past 48 was 17:00 UTC, with an average of 1 players.
How does FarmRust Test Server compare with other Rust servers in the ranking?
On player hours for the last seven days, FarmRust Test Server sits at #4,077, inside the top 18% of ranked servers.
Map and rules
What are the settings and rules for FarmRust Test Server?
The name of FarmRust Test Server does not state a gather rate. 50 players is the most a group can hold. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on FarmRust Test Server?
Size 5,000 and seed 720144397 define the procedural map on FarmRust Test Server, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Join
What is the way to join FarmRust Test Server?
Open the console with F1 in Rust and enter client.connect 95.217.145.85:30010. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. Its website can be found at https://discord.com/invite/NJP2dFaB2c.
The small print
Server tags
What each one means.
Published asmp25,ptrak,$r?,v2635,gmvanilla,cs168909,ts50,^o^z
Game
gmvanilla
Game modeThe mode is vanilla survival.
mp25
Max playersIt holds 25 slots.
ts50
Group limitTeam size is capped at 50.
v2635
ProtocolYour game must run the same version to join: the protocol is 2635.
cs168909
BuildBuild 168909 is what it runs.
ptrak
NetworkingThe network layer is RakNet, Rust's standard.
$r?
Region codeA region code has not been set.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it is filed under Modded.
Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.