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Rust Insights

Server profile

FarmRust Test Server

Online, with 0 of 25 players on; ranked #4,077 of every public Rust server, the top 18%. It last wiped 2d ago.

Filed under moddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 25 players now 0% full
17-day averagepeak 3
#4,077ranktop 18%
2d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75102:0011:0020:0004:0013:0023:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

025507510002:0011:0020:0004:0013:0023:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 18% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.3 days usual gap between real wipes
0% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 26 OctMon 19 OctSun 18 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 14:03 UTC2d ago 1 – running 0
Mon 19 Oct, 00:20 UTC10d ago 3 held half 7.6 days 0
Sun 18 Oct, 12:00 UTC10d ago 3 – 0.5 days 0
Fri 16 Oct, 21:14 UTC12d ago 3 – 1.6 days 0
Thu 15 Oct, 20:22 UTC13d ago 3 – 1 days 0
Thu 15 Oct, 12:56 UTC13d ago 3 – 0.3 days 2
Sun 11 Oct, 08:50 UTC17d ago 2 held half 4.2 days 0
Fri 2 Oct, 06:50 UTC26d ago 4 halved by day 6 9.1 days 0
Thu 1 Oct, 18:01 UTC FW27d ago 4 – 0.5 days 1
Thu 1 Oct, 05:52 UTC27d ago 4 – 0.5 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 155 on average34/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average34/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average31/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average6/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average4/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at FarmRust Test Server?

At their busiest, its recent wipes drew 2 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

When does FarmRust Test Server wipe, and how often?

There is no next wipe to predict: FarmRust Test Server wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 2 days 10 hours ago.

Server details

Does FarmRust Test Server hold a steady frame rate?

Server fps averaged 100 over 48 hours; the lowest reading was 95. Buildings, deployables and the rest took the entity count as high as 148,649. The highest memory figure was 5,539 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is FarmRust Test Server on?

The Rust build is network protocol 2635 and build 168909, running on Linux, for FarmRust Test Server. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for FarmRust Test Server, and is it online?

FarmRust Test Server is currently reachable and online. About 19 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.

What location is listed for FarmRust Test Server?

A region is not published by FarmRust Test Server. Rust Insights reports the location a server declares, not the physical place of the machine. 95.217.145.85:30010 is where it answers.

Server tags

What is meant by each tag on FarmRust Test Server?

The tags gmvanilla (Game mode): The mode is vanilla survival; mp25 (Max players): It holds 25 slots; ts50 (Group limit): Team size is capped at 50; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what FarmRust Test Server publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which person or group runs FarmRust Test Server?

The same operator probably runs them: FarmRust Test Server publishes a farmrust.com hostname, and 1 other server we track does too.

Where does FarmRust Test Server turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry FarmRust Test Server are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

How many players are on FarmRust Test Server right now?

Of its 25 slots, FarmRust Test Server currently has 0 filled. The seven-day average is 1 players, and the highest point in that week was 3. Its strongest hour in the past 48 was 17:00 UTC, with an average of 1 players.

How does FarmRust Test Server compare with other Rust servers in the ranking?

On player hours for the last seven days, FarmRust Test Server sits at #4,077, inside the top 18% of ranked servers.

Map and rules

What are the settings and rules for FarmRust Test Server?

The name of FarmRust Test Server does not state a gather rate. 50 players is the most a group can hold. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.

Which map is live on FarmRust Test Server?

Size 5,000 and seed 720144397 define the procedural map on FarmRust Test Server, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Join

What is the way to join FarmRust Test Server?

Open the console with F1 in Rust and enter client.connect 95.217.145.85:30010. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. Its website can be found at https://discord.com/invite/NJP2dFaB2c.

The small print

Server tags

What each one means.

Published as mp25,ptrak,$r?,v2635,gmvanilla,cs168909,ts50,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp25
Max players It holds 25 slots.
ts50
Group limit Team size is capped at 50.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.