Server profile
PROJECT ZERO | Story Co-op Survival
Offline, with 0 of 50 players on; ranked #15,967 of every public Rust server, the top 71%. It last wiped 55d ago.
Offline 95.216.93.121:28015 checked 23d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does PROJECT ZERO | Story Co-op Survival wipe, and how often?
Its rhythm cannot be read yet: PROJECT ZERO | Story Co-op Survival has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 55 days 5 hours ago.
About the server
What Rust version is live on PROJECT ZERO | Story Co-op Survival?
Running on Linux, PROJECT ZERO | Story Co-op Survival is on Rust network protocol 2632 and build 162434. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is PROJECT ZERO | Story Co-op Survival, and is it up at the moment?
PROJECT ZERO | Story Co-op Survival is offline at the moment; the last time it was seen was 23 days 4 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 13 September 2026.
Where does PROJECT ZERO | Story Co-op Survival run from?
There is no region published for PROJECT ZERO | Story Co-op Survival. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 95.216.93.121:28015 is where it answers.
Server tags
Which meanings sit behind the tags on PROJECT ZERO | Story Co-op Survival?
These tags come from PROJECT ZERO | Story Co-op Survival and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: teams cap at 8; v2632 (Protocol): To join you need the same version; protocol 2632; cs162434 (Build): Build 162434 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature PROJECT ZERO | Story Co-op Survival?
The Rust Insights lists that carry PROJECT ZERO | Story Co-op Survival are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on PROJECT ZERO | Story Co-op Survival right now, and how does that number move?
The last time PROJECT ZERO | Story Co-op Survival was seen online was 23 days 4 hours ago, and it is offline now.
In the ranking of Rust servers, where does PROJECT ZERO | Story Co-op Survival place?
Player hours over seven days put PROJECT ZERO | Story Co-op Survival at #15,967, within the top 71% of the ranked field.
Map and rules
What are the settings and rules for PROJECT ZERO | Story Co-op Survival?
Nothing about gather rate is given in the name of PROJECT ZERO | Story Co-op Survival. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
Which map is live on PROJECT ZERO | Story Co-op Survival?
Size 3,500 and seed 20470317 define the procedural map on PROJECT ZERO | Story Co-op Survival, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
What is the way to join PROJECT ZERO | Story Co-op Survival?
Type client.connect 95.216.93.121:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.