Server profile
ZMADHOUSE PVE
Online, with 0 of 70 players on; ranked #10,288 of every public Rust server, the top 46%. It last wiped 10d ago.
Online 95.216.228.189:7781 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 46% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 06:01 UTC10d ago | 3 | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On ZMADHOUSE PVE, what happens on wipe day?
The average busiest point of its recent wipes was 3 players. 0 hours after the latest wipe, the crowd peaked.
How often does ZMADHOUSE PVE wipe, and on which day?
Too few wipes are on record for ZMADHOUSE PVE to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 10 days 14 hours ago.
About the server
What does performance look like on ZMADHOUSE PVE?
Average server fps over the last 48 hours was 113, with a floor of 90. Buildings, deployables and the rest took the entity count as high as 76,405. Memory use peaked at 5,247 MB. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on ZMADHOUSE PVE?
The Rust build is network protocol 2635 and build 168909, running on Windows, for ZMADHOUSE PVE. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is ZMADHOUSE PVE, and is it up at the moment?
ZMADHOUSE PVE is currently reachable and online. Going by the uptime figure it gives, its last restart was around 6 days 20 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 October 2026 is when Rust Insights first saw it.
What location is listed for ZMADHOUSE PVE?
A region is not published by ZMADHOUSE PVE. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 95.216.228.189:7781 is where it answers.
Tags
How should you read the tags listed for ZMADHOUSE PVE?
These tags come from ZMADHOUSE PVE and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp70 (Max players): 70 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does ZMADHOUSE PVE turn up among the Rust Insights lists and filters?
These Rust Insights lists include ZMADHOUSE PVE: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
What does the population of ZMADHOUSE PVE look like?
Of its 70 slots, ZMADHOUSE PVE currently has 0 filled. A weekly average of 0 players goes with a peak of 1. Its strongest hour in the past 48 was 06:00 UTC, with an average of 0 players.
Where does ZMADHOUSE PVE sit in the rankings?
On player hours for the last seven days, ZMADHOUSE PVE sits at #10,288, inside the top 46% of ranked servers.
Map and rules
What are the settings and rules for ZMADHOUSE PVE?
No gather rate appears in the name of ZMADHOUSE PVE. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
Which map is live on ZMADHOUSE PVE?
ZMADHOUSE PVE runs a procedural map of size 3,500 with seed 2147483647, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
How can you get onto ZMADHOUSE PVE?
To connect, start Rust and enter client.connect 95.216.228.189:7781 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. You will find its website at https://www.gameserverapp.com.
