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Rust Insights

Server profile

GAMEPLAY-AUDIT-ISOLATED

Offline, with 0 of ? players on; ranked #15,268 of every public Rust server, the top 68%. It last wiped 4d ago.

Filed under moddedcarbon
Launch Rust and join
0/ ? players now
07-day averagepeak –
#15,268ranktop 68%
4d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Note: Top 68% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.8 days usual gap between real wipes
0% on rhythm of its recent wipes
0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 25 OctMon 19 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 06:49 UTC4d ago 0 – running 0
Mon 19 Oct, 11:05 UTC10d ago 0 – 5.8 days 0
Sat 17 Oct, 14:06 UTC12d ago 0 – 1.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 150 on average62/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average112/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average36/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average119/700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average347/350

The short version

Quick answers

From the figures on this page.

Wipe schedule

On GAMEPLAY-AUDIT-ISOLATED, what happens on wipe day?

At their busiest, its recent wipes drew 0 players on average. The peak crowd on this wipe came 0 hours after it started.

When does GAMEPLAY-AUDIT-ISOLATED wipe, and how often?

No next wipe can be predicted for GAMEPLAY-AUDIT-ISOLATED, which wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 4 days 14 hours have passed since its current world was created.

Server

What Rust version is live on GAMEPLAY-AUDIT-ISOLATED?

The Rust build is network protocol 2634 and build 167781, running on Windows, for GAMEPLAY-AUDIT-ISOLATED. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for GAMEPLAY-AUDIT-ISOLATED, and is it online?

The last sighting of GAMEPLAY-AUDIT-ISOLATED was 4 days 14 hours ago, and it is offline at present. It spent 1 of the last 7 full days' 168 hours up, 1% of the time. On 17 October 2026 is when Rust Insights first saw it.

What location is listed for GAMEPLAY-AUDIT-ISOLATED?

There is no region published for GAMEPLAY-AUDIT-ISOLATED. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 95.182.82.154:28715.

Lists and tags

How should you read the tags listed for GAMEPLAY-AUDIT-ISOLATED?

These tags come from GAMEPLAY-AUDIT-ISOLATED and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): The slot count is 0; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does GAMEPLAY-AUDIT-ISOLATED appear?

GAMEPLAY-AUDIT-ISOLATED appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Population history

How many players are on GAMEPLAY-AUDIT-ISOLATED right now?

The last time GAMEPLAY-AUDIT-ISOLATED was seen online was 4 days 14 hours ago, and it is offline now. Its average over seven days comes to 0 players.

How does GAMEPLAY-AUDIT-ISOLATED compare with other Rust servers in the ranking?

Player hours over seven days put GAMEPLAY-AUDIT-ISOLATED at #15,268, within the top 68% of the ranked field.

Map and rules

How is GAMEPLAY-AUDIT-ISOLATED configured, and what rules apply?

Nothing about gather rate is given in the name of GAMEPLAY-AUDIT-ISOLATED. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Carbon is the plugin count it runs. The server has Valve's VAC anti-cheat switched off.

Which map is live on GAMEPLAY-AUDIT-ISOLATED?

The map on GAMEPLAY-AUDIT-ISOLATED is procedural and the game generates it.

Join

How do you connect to GAMEPLAY-AUDIT-ISOLATED?

To connect, start Rust and enter client.connect 95.182.82.154:28715 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp0
Max players The slot count is 0.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol To join you need the same version; protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Modded is its listing, because plugins or settings change how the game plays.
^y
Carbon Carbon is the plugin framework in use.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.