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Rust Insights

Server profile

Pyro's Build Server

Offline, with 0 of 10 players on; ranked #6,665 of every public Rust server, the top 30%. It last wiped 11d ago.

Filed under moddedoxide
Launch Rust and join
0/ 10 players now 0% full
17-day averagepeak 1
#6,665ranktop 30%
11d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75115:0017:0019:0007:0016:0018:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k25 Sep1 Oct8 Oct14 Oct21 Oct27 Oct

Note: Top 30% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.8 days usual gap between real wipes
0% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 16 OctFri 16 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 13:34 UTC11d ago 2 – running 0
Fri 16 Oct, 07:14 UTC11d ago 2 – 0.3 days 1
Thu 15 Oct, 19:14 UTC12d ago 2 – 0.5 days 1
Fri 9 Oct, 13:14 UTC18d ago 1 held half 6.3 days 1
Thu 8 Oct, 10:17 UTC19d ago 3 – 1.1 days 1
Sat 3 Oct, 12:12 UTC24d ago 1 held half 4.9 days 1
Thu 1 Oct, 15:28 UTC26d ago 2 – 1.9 days 1
Thu 1 Oct, 05:20 UTC26d ago 3 – 0.4 days 1
Wed 30 Sep, 19:08 UTC27d ago 3 – 0.4 days 1
Tue 29 Sep, 09:04 UTC28d ago 1 – 1.4 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 111 on average127/999
  2. [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 88 on average139/999
  3. [AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 51 on average37/150
  4. Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 35 on average14/100
  5. AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 23 on average8/100
  6. KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 22 on average19/100

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at Pyro's Build Server?

The average busiest point of its recent wipes was 2 players. 1 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

When does Pyro's Build Server wipe, and how often?

Pyro's Build Server wipes at times that vary, so its next wipe cannot be predicted. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 11 days 12 hours have passed since its current world was created.

Server

What Rust version is live on Pyro's Build Server?

The Rust build is network protocol 2635 and build 168909, running on Linux, for Pyro's Build Server. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for Pyro's Build Server, and is it online?

Offline at the moment, Pyro's Build Server was last seen 5 hours ago. It spent 27 of the last 7 full days' 168 hours up, 16% of the time. Rust Insights first logged this server on 25 September 2026.

What location is listed for Pyro's Build Server?

A region is not published by Pyro's Build Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 95.165.72.232:28015 is where it answers.

Lists and tags

How should you read the tags listed for Pyro's Build Server?

When the game's server browser reads Pyro's Build Server, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does Pyro's Build Server turn up among the Rust Insights lists and filters?

Pyro's Build Server appears among the following Rust Insights lists: Modded Rust servers, explained and Rust build and creative servers. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

How many players are on Pyro's Build Server right now?

Pyro's Build Server is offline at the moment; the last sighting was 5 hours ago. Over the past week it peaked at 1 and averaged 1 players. The busiest point of the last 48 hours fell at 15:00 UTC, averaging 1 players.

In the ranking of Rust servers, where does Pyro's Build Server place?

On player hours for the last seven days, Pyro's Build Server sits at #6,665, inside the top 30% of ranked servers.

Map and rules

What settings and rules apply on Pyro's Build Server?

The name of Pyro's Build Server does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.

What is the map on Pyro's Build Server?

The game generates the map on Pyro's Build Server, which is procedural.

Connecting

What is the way to join Pyro's Build Server?

To connect, start Rust and enter client.connect 95.165.72.232:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.