Server profile
Pyro's Build Server
Offline, with 0 of 10 players on; ranked #6,665 of every public Rust server, the top 30%. It last wiped 11d ago.
Offline 95.165.72.232:28015 checked 5h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 30% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 13:34 UTC11d ago | 2 | – | running | 0 |
| Fri 16 Oct, 07:14 UTC11d ago | 2 | – | 0.3 days | 1 |
| Thu 15 Oct, 19:14 UTC12d ago | 2 | – | 0.5 days | 1 |
| Fri 9 Oct, 13:14 UTC18d ago | 1 | held half | 6.3 days | 1 |
| Thu 8 Oct, 10:17 UTC19d ago | 3 | – | 1.1 days | 1 |
| Sat 3 Oct, 12:12 UTC24d ago | 1 | held half | 4.9 days | 1 |
| Thu 1 Oct, 15:28 UTC26d ago | 2 | – | 1.9 days | 1 |
| Thu 1 Oct, 05:20 UTC26d ago | 3 | – | 0.4 days | 1 |
| Wed 30 Sep, 19:08 UTC27d ago | 3 | – | 0.4 days | 1 |
| Tue 29 Sep, 09:04 UTC28d ago | 1 | – | 1.4 days | 0 |
| Sun 27 Sep, 19:25 UTC30d ago | 1 | – | 1.6 days | 0 |
| Fri 25 Sep, 10:41 UTC32d ago | 1 | held half | 2.4 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |127/999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |139/999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes37/150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA14/100
- AQRUX RUST BUILD | CREATIVE | SANDBOX8/100
- KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight19/100
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at Pyro's Build Server?
The average busiest point of its recent wipes was 2 players. 1 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
When does Pyro's Build Server wipe, and how often?
Pyro's Build Server wipes at times that vary, so its next wipe cannot be predicted. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 11 days 12 hours have passed since its current world was created.
Server
What Rust version is live on Pyro's Build Server?
The Rust build is network protocol 2635 and build 168909, running on Linux, for Pyro's Build Server. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for Pyro's Build Server, and is it online?
Offline at the moment, Pyro's Build Server was last seen 5 hours ago. It spent 27 of the last 7 full days' 168 hours up, 16% of the time. Rust Insights first logged this server on 25 September 2026.
What location is listed for Pyro's Build Server?
A region is not published by Pyro's Build Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 95.165.72.232:28015 is where it answers.
Lists and tags
How should you read the tags listed for Pyro's Build Server?
When the game's server browser reads Pyro's Build Server, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Pyro's Build Server turn up among the Rust Insights lists and filters?
Pyro's Build Server appears among the following Rust Insights lists: Modded Rust servers, explained and Rust build and creative servers. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
How many players are on Pyro's Build Server right now?
Pyro's Build Server is offline at the moment; the last sighting was 5 hours ago. Over the past week it peaked at 1 and averaged 1 players. The busiest point of the last 48 hours fell at 15:00 UTC, averaging 1 players.
In the ranking of Rust servers, where does Pyro's Build Server place?
On player hours for the last seven days, Pyro's Build Server sits at #6,665, inside the top 30% of ranked servers.
Map and rules
What settings and rules apply on Pyro's Build Server?
The name of Pyro's Build Server does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
What is the map on Pyro's Build Server?
The game generates the map on Pyro's Build Server, which is procedural.
Connecting
What is the way to join Pyro's Build Server?
To connect, start Rust and enter client.connect 95.165.72.232:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.