Server profile
RUST COMBAT | Training
Offline, with 0 of 40 players on; ranked #6,272 of every public Rust server, the top 28%. It last wiped 13d ago.
Offline 95.165.66.56:28015 checked 2d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 28% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 12:36 UTC5d ago | 4 | – | running | 0 |
| Mon 19 Oct, 12:51 UTC9d ago | 6 | held half | 4 days | 0 |
| Fri 16 Oct, 12:07 UTC12d ago | 9 | halved by day 1 | 3 days | 2 |
| Thu 15 Oct, 18:10 UTC13d ago | 9 | – | 0.7 days | 1 |
| Fri 9 Oct, 02:18 UTC19d ago | 1 | held half | 6.7 days | 1 |
| Thu 8 Oct, 01:11 UTC20d ago | 1 | – | 1 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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The short version
Quick answers
From the figures on this page.
Wipe schedule
On RUST COMBAT | Training, what happens on wipe day?
Recent wipes peaked at 6 players on average. 0 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 67% of its recent wipes. Otherwise, half the peak was lost by day 1.
How often does RUST COMBAT | Training wipe, and on which day?
There is no next wipe to predict: RUST COMBAT | Training wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 13 days 2 hours have passed since its current world was created.
About the server
What Rust version is live on RUST COMBAT | Training?
The Rust build is network protocol 2635 and build 168909, running on Windows, for RUST COMBAT | Training. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is RUST COMBAT | Training, and is it up at the moment?
RUST COMBAT | Training is offline at the moment; the last time it was seen was 2 days 1 hours ago. The last 7 full days gave 52 of 168 hours up, or 31% of the time. The first record Rust Insights has of it is 6 October 2026.
Where does RUST COMBAT | Training run from?
No region is published by RUST COMBAT | Training. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 95.165.66.56:28015.
Lists and tags
How should you read the tags listed for RUST COMBAT | Training?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots in total; ts20 (Group limit): Team size is capped at 20; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^c (Creative): A sandbox: nothing is gathered and you build freely; ^d (Combat training): Practise aim and PvP here, and the loot is provided; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon are what RUST COMBAT | Training publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature RUST COMBAT | Training?
RUST COMBAT | Training appears among the following Rust Insights lists: Modded Rust servers, explained, Aim training servers, live, Rust build and creative servers and Creative Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Creative ^c, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population history
How many players are on RUST COMBAT | Training right now?
RUST COMBAT | Training was last seen 2 days 1 hours ago and is offline right now. A weekly average of 0 players goes with a peak of 4.
How does RUST COMBAT | Training compare with other Rust servers in the ranking?
Player hours over seven days put RUST COMBAT | Training at #6,272, within the top 28% of the ranked field.
Map and rules
What settings and rules apply on RUST COMBAT | Training?
The name of RUST COMBAT | Training does not state a gather rate. The group cap stands at 20 players. You get combat training as the game mode, aim and PvP practice, loot handed out. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Carbon of them. Anti-cheat: VAC, from Valve, is on.
Connecting
How can you get onto RUST COMBAT | Training?
To connect, start Rust and enter client.connect 95.165.66.56:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.