Server profile
ANCHOR TEST - local stand
Offline, with 0 of 4 players on; ranked #16,009 of every public Rust server, the top 71%. It last wiped 23d ago.
Offline 95.105.76.2:28115 checked 23d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 12:28 UTC23d ago | 0 | – | running | 0 |
| Thu 24 Sep, 17:31 UTC33d ago | 0 | – | 9.8 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On ANCHOR TEST - local stand, what happens on wipe day?
Recent wipes peaked at 0 players on average. The peak crowd on this wipe came 1 hours after it started.
When does ANCHOR TEST - local stand wipe, and how often?
Its rhythm cannot be read yet: ANCHOR TEST - local stand has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 23 days 6 hours ago.
Server details
On what version does ANCHOR TEST - local stand currently run?
The Rust build is network protocol 2634 and build 166652, running on Windows, for ANCHOR TEST - local stand. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is ANCHOR TEST - local stand, and is it up at the moment?
ANCHOR TEST - local stand is offline at the moment; the last time it was seen was 23 days 5 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 24 September 2026 is when Rust Insights first saw it.
Where does ANCHOR TEST - local stand run from?
No region is published by ANCHOR TEST - local stand. Rust Insights reports the location a server declares, not the physical place of the machine. 95.105.76.2:28115 is where it answers.
Lists and tags
Which meanings sit behind the tags on ANCHOR TEST - local stand?
The tags gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): The slot count is 4; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs166652 (Build): Build 166652 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what ANCHOR TEST - local stand publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does ANCHOR TEST - local stand turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry ANCHOR TEST - local stand are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of ANCHOR TEST - local stand look like?
ANCHOR TEST - local stand is offline at the moment; the last sighting was 23 days 5 hours ago.
In the ranking of Rust servers, where does ANCHOR TEST - local stand place?
Player hours over seven days put ANCHOR TEST - local stand at #16,009, within the top 71% of the ranked field.
Settings and rules
What are the settings and rules for ANCHOR TEST - local stand?
No gather rate appears in the name of ANCHOR TEST - local stand. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
What is the map on ANCHOR TEST - local stand?
A procedural map, generated by the game, is what ANCHOR TEST - local stand runs.
Connecting
How can you get onto ANCHOR TEST - local stand?
Open the console with F1 in Rust and enter client.connect 95.105.76.2:28115. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.