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Rust Insights

Server profile

ANCHOR TEST - local stand

Offline, with 0 of 4 players on; ranked #16,009 of every public Rust server, the top 71%. It last wiped 23d ago.

Filed under moddedoxide
Launch Rust and join
0/ 4 players now 0% full
07-day averagepeak –
#16,009ranktop 71%
23d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k24 Sep27 Sep30 Sep5 Oct8 Oct11 Oct

Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

9.8 days usual gap between real wipes
0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 4 OctThu 24 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 12:28 UTC23d ago 0 – running 0
Thu 24 Sep, 17:31 UTC33d ago 0 – 9.8 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 162 on average220/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average120/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 111 on average188/225
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average34/200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 85 on average193/700
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average64/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

On ANCHOR TEST - local stand, what happens on wipe day?

Recent wipes peaked at 0 players on average. The peak crowd on this wipe came 1 hours after it started.

When does ANCHOR TEST - local stand wipe, and how often?

Its rhythm cannot be read yet: ANCHOR TEST - local stand has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 23 days 6 hours ago.

Server details

On what version does ANCHOR TEST - local stand currently run?

The Rust build is network protocol 2634 and build 166652, running on Windows, for ANCHOR TEST - local stand. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is ANCHOR TEST - local stand, and is it up at the moment?

ANCHOR TEST - local stand is offline at the moment; the last time it was seen was 23 days 5 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 24 September 2026 is when Rust Insights first saw it.

Where does ANCHOR TEST - local stand run from?

No region is published by ANCHOR TEST - local stand. Rust Insights reports the location a server declares, not the physical place of the machine. 95.105.76.2:28115 is where it answers.

Lists and tags

Which meanings sit behind the tags on ANCHOR TEST - local stand?

The tags gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): The slot count is 4; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs166652 (Build): Build 166652 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what ANCHOR TEST - local stand publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does ANCHOR TEST - local stand turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry ANCHOR TEST - local stand are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What does the population of ANCHOR TEST - local stand look like?

ANCHOR TEST - local stand is offline at the moment; the last sighting was 23 days 5 hours ago.

In the ranking of Rust servers, where does ANCHOR TEST - local stand place?

Player hours over seven days put ANCHOR TEST - local stand at #16,009, within the top 71% of the ranked field.

Settings and rules

What are the settings and rules for ANCHOR TEST - local stand?

No gather rate appears in the name of ANCHOR TEST - local stand. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

What is the map on ANCHOR TEST - local stand?

A procedural map, generated by the game, is what ANCHOR TEST - local stand runs.

Connecting

How can you get onto ANCHOR TEST - local stand?

Open the console with F1 in Rust and enter client.connect 95.105.76.2:28115. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp4
Max players The slot count is 4.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol To join you need the same version; protocol 2634.
cs166652
Build Build 166652 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.