Server profile
ServerName
Offline, with 0 of 5 players on; ranked #16,490 of every public Rust server, the top 71%. It last wiped 34d ago.
Offline 94.77.9.143:28015 checked 33d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does ServerName wipe, and how often?
The record of ServerName's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 34 days 22 hours have passed since its current world was created.
About the server
On what version does ServerName currently run?
The Rust build is network protocol 2633 and build 165217, running on Windows, for ServerName. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is ServerName, and is it up at the moment?
ServerName is offline at the moment; the last time it was seen was 33 days 14 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 25 September 2026.
Where does ServerName run from?
A region is not published by ServerName. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 94.77.9.143:28015 is where it answers.
Lists and tags
How should you read the tags listed for ServerName?
When the game's server browser reads ServerName, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): The slot count is 5; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does ServerName turn up among the Rust Insights lists and filters?
ServerName appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on ServerName right now, and how does that number move?
The last time ServerName was seen online was 33 days 14 hours ago, and it is offline now.
In the ranking of Rust servers, where does ServerName place?
The player-hours ranking for the last seven days puts ServerName at #16,490, among the top 71% of all ranked servers.
Rules and settings
What are the settings and rules for ServerName?
Nothing about gather rate is given in the name of ServerName. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. VAC is off: Valve's anti-cheat is not active.
Which map is live on ServerName?
The map on ServerName is procedural and the game generates it.
How to join
What is the way to join ServerName?
To connect, start Rust and enter client.connect 94.77.9.143:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.