Server profile
Sellbase localtest
Offline, with 0 of 10 players on; ranked #15,505 of every public Rust server, the top 67%. It last wiped 49d ago.
Offline 94.31.95.84:28015 checked 35d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 67% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does Sellbase localtest wipe?
Too few wipes are on record for Sellbase localtest to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 49 days 21 hours ago.
About the server
Which Rust version is Sellbase localtest on?
Running on Linux, Sellbase localtest is on Rust network protocol 2633 and build 163207. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is Sellbase localtest, and is it up at the moment?
Offline at the moment, Sellbase localtest was last seen 35 days 17 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 21 September 2026 is when Rust Insights first saw it.
Where does Sellbase localtest run from?
No region is published by Sellbase localtest. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 94.31.95.84:28015 is where it answers.
Tags
How should you read the tags listed for Sellbase localtest?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): To join you need the same version; protocol 2633; cs163207 (Build): It runs game build 163207; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what Sellbase localtest publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Sellbase localtest turn up among the Rust Insights lists and filters?
Sellbase localtest appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of Sellbase localtest look like?
Sellbase localtest is offline at the moment; the last sighting was 35 days 17 hours ago.
In the ranking of Rust servers, where does Sellbase localtest place?
On player hours for the last seven days, Sellbase localtest sits at #15,505, inside the top 67% of ranked servers.
Rules and settings
What are the settings and rules for Sellbase localtest?
Nothing about gather rate is given in the name of Sellbase localtest. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
What is the map on Sellbase localtest?
A procedural map, generated by the game, is what Sellbase localtest runs.
Connecting
How do you connect to Sellbase localtest?
To connect, start Rust and enter client.connect 94.31.95.84:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.