Server profile
TEST
Offline, with 0 of 10 players on; ranked #16,880 of every public Rust server, the top 71%. It last wiped 82d ago.
Offline 94.25.238.174:28015 checked 29d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does TEST wipe?
Its rhythm cannot be read yet: TEST has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 82 days 10 hours ago.
About the server
Which Rust version is TEST on?
Rust network protocol 2632 and build 160450 on Windows is what TEST runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for TEST, and is it online?
The last sighting of TEST was 29 days 9 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 29 September 2026.
Where does TEST run from?
No region is published by TEST. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 94.25.238.174:28015.
Tags
How should you read the tags listed for TEST?
The tags gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2632 (Protocol): To join you need the same version; protocol 2632; cs160450 (Build): Build 160450 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what TEST publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature TEST?
TEST appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of TEST look like?
TEST was last seen 29 days 9 hours ago and is offline right now.
How does TEST compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts TEST at #16,880, among the top 71% of all ranked servers.
Rules and settings
What settings and rules apply on TEST?
No gather rate appears in the name of TEST. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
Which map is live on TEST?
The map on TEST is procedural and the game generates it.
How to join
How do you connect to TEST?
To connect, start Rust and enter client.connect 94.25.238.174:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.