Server profile
Rust Devblog Server
Offline, with 1 of 10 players on; ranked #10,012 of every public Rust server, the top 45%. It last wiped 31d ago.
Offline 94.249.198.156:28015 checked 5d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 45% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does Rust Devblog Server wipe, and on which day?
Its rhythm cannot be read yet: Rust Devblog Server has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 31 days 15 hours ago.
About the server
What Rust version is live on Rust Devblog Server?
The Rust build is network protocol 2362, running on Windows, for Rust Devblog Server. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Rust Devblog Server, and is it up at the moment?
The last sighting of Rust Devblog Server was 5 days 6 hours ago, and it is offline at present. The last 7 full days gave 15 of 168 hours up, or 9% of the time. Rust Insights first logged this server on 16 October 2026.
Where does Rust Devblog Server run from?
There is no region published for Rust Devblog Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 94.249.198.156:28015.
Lists and tags
What is meant by each tag on Rust Devblog Server?
These tags come from Rust Devblog Server and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; v2362 (Protocol): Matching versions are required, and the protocol is 2362; ptrak (Networking): RakNet handles the network layer, as it does by default; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon is the plugin framework in use; hil2cpp (Custom tag): Not a standard Rust tag: a plugin or the owner put it there; stok (Custom tag): Not a standard Rust tag: a plugin or the owner put it there. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Rust Devblog Server turn up among the Rust Insights lists and filters?
These Rust Insights lists include Rust Devblog Server: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Population
What does the population of Rust Devblog Server look like?
The last time Rust Devblog Server was seen online was 5 days 6 hours ago, and it is offline now. A weekly average of 0 players goes with a peak of 1.
How does Rust Devblog Server compare with other Rust servers in the ranking?
Player hours over seven days put Rust Devblog Server at #10,012, within the top 45% of the ranked field.
Settings and rules
What are the settings and rules for Rust Devblog Server?
The name of Rust Devblog Server does not state a gather rate. A group limit is not published here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. VAC is off: Valve's anti-cheat is not active.
Which map is live on Rust Devblog Server?
The game generates the map on Rust Devblog Server, which is procedural.
Connecting
How can you get onto Rust Devblog Server?
To connect, start Rust and enter client.connect 94.249.198.156:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.