Server profile · eu2
Rust Devblog 299 [No-Steam / Oxide]
Offline, with 0 of 50 players on; ranked #14,940 of every public Rust server, the top 67%. It last wiped 3d ago.
Offline 94.249.148.16:28015 checked 2d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 67% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does Rust Devblog 299 [No-Steam / Oxide] wipe, and on which day?
Too few wipes are on record for Rust Devblog 299 [No-Steam / Oxide] to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 3 days ago.
Server
What Rust version is live on Rust Devblog 299 [No-Steam / Oxide]?
Running on Windows, Rust Devblog 299 [No-Steam / Oxide] is on Rust network protocol 2594 and build 128111. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Rust Devblog 299 [No-Steam / Oxide], and is it up at the moment?
Offline at the moment, Rust Devblog 299 [No-Steam / Oxide] was last seen 2 days 11 hours ago. It spent 1 of the last 2 full days' 48 hours up, 2% of the time. The first record Rust Insights has of it is 26 October 2026.
What location is listed for Rust Devblog 299 [No-Steam / Oxide]?
Rust Devblog 299 [No-Steam / Oxide] does not publish a region, though the region code it carries is eu2. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 94.249.148.16:28015 is where it answers.
Server tags
Which meanings sit behind the tags on Rust Devblog 299 [No-Steam / Oxide]?
When the game's server browser reads Rust Devblog 299 [No-Steam / Oxide], it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2594 (Protocol): Your game must run the same version to join: the protocol is 2594; cs128111 (Build): The game build is 128111; ptrak (Networking): The network layer is RakNet, Rust's standard; $reu2 (Region code): eu2 is the server's region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Rust Devblog 299 [No-Steam / Oxide] turn up among the Rust Insights lists and filters?
These Rust Insights lists include Rust Devblog 299 [No-Steam / Oxide]: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population history
What does the population of Rust Devblog 299 [No-Steam / Oxide] look like?
Rust Devblog 299 [No-Steam / Oxide] was last seen 2 days 11 hours ago and is offline right now. Over the past week it peaked at 1 and averaged 0 players.
Where does Rust Devblog 299 [No-Steam / Oxide] sit in the rankings?
The player-hours ranking for the last seven days puts Rust Devblog 299 [No-Steam / Oxide] at #14,940, among the top 67% of all ranked servers.
Map and rules
What are the settings and rules for Rust Devblog 299 [No-Steam / Oxide]?
No gather rate appears in the name of Rust Devblog 299 [No-Steam / Oxide]. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched off.
Which map is live on Rust Devblog 299 [No-Steam / Oxide]?
The game generates the map on Rust Devblog 299 [No-Steam / Oxide], which is procedural.
Connecting
How can you get onto Rust Devblog 299 [No-Steam / Oxide]?
To connect, start Rust and enter client.connect 94.249.148.16:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.