Server profile
nameserver
Offline, with 0 of 4 players on; ranked #15,670 of every public Rust server, the top 71%. It last wiped 72d ago.
Offline 94.242.169.172:28015 checked 34d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does nameserver wipe, and how often?
The record of nameserver's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 72 days 8 hours ago.
Server
On what version does nameserver currently run?
Running on Windows, nameserver is on Rust network protocol 2632 and build 160953. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for nameserver, and is it online?
nameserver is offline at the moment; the last time it was seen was 34 days 22 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 24 September 2026.
What location is listed for nameserver?
No region is published by nameserver. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 94.242.169.172:28015.
Server tags
How should you read the tags listed for nameserver?
When the game's server browser reads nameserver, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): It holds 4 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2632 (Protocol): Your game must run the same version to join: the protocol is 2632; cs160953 (Build): The game build is 160953; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does nameserver appear?
These Rust Insights lists include nameserver: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of nameserver look like?
nameserver was last seen 34 days 22 hours ago and is offline right now.
Where does nameserver sit in the rankings?
Player hours over seven days put nameserver at #15,670, within the top 71% of the ranked field.
Map and rules
How is nameserver configured, and what rules apply?
Nothing about gather rate is given in the name of nameserver. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
What is the map on nameserver?
A procedural map, generated by the game, is what nameserver runs.
Connecting
What is the way to join nameserver?
Type client.connect 94.242.169.172:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.