Server profile
Local Test Server
Offline, with 0 of 4 players on; ranked #15,076 of every public Rust server. It last wiped 44d ago.
Offline 94.238.178.155:28015 checked 43d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does Local Test Server wipe?
The record of Local Test Server's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 44 days 21 hours ago.
Server
What Rust version is live on Local Test Server?
Running on Windows, Local Test Server is on Rust network protocol 2633 and build 163794. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for Local Test Server, and is it online?
Offline at the moment, Local Test Server was last seen 43 days 20 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 14 September 2026 is when Rust Insights first saw it.
Where does Local Test Server run from?
No region is published by Local Test Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 94.238.178.155:28015 is where it answers.
Server tags
What is meant by each tag on Local Test Server?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The slot count is 4; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): To join you need the same version; protocol 2633; cs163794 (Build): Build 163794 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what Local Test Server publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Local Test Server turn up among the Rust Insights lists and filters?
Local Test Server appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of Local Test Server look like?
Local Test Server is offline at the moment; the last sighting was 43 days 20 hours ago.
How does Local Test Server compare with other Rust servers in the ranking?
On player hours for the last seven days, Local Test Server sits at #15,076, inside the top – of ranked servers.
Rules and settings
What settings and rules apply on Local Test Server?
Nothing about gather rate is given in the name of Local Test Server. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
What is the map on Local Test Server?
The map on Local Test Server is procedural and the game generates it.
Connecting
What is the way to join Local Test Server?
Open the console with F1 in Rust and enter client.connect 94.238.178.155:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.