Server profile
Rust Devblog Server
Offline, with 1 of 10 players on; ranked #14,089 of every public Rust server, the top 65%. It last wiped 30d ago.
Offline 94.229.27.161:28015 checked 12d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 65% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does Rust Devblog Server wipe, and on which day?
Too few wipes are on record for Rust Devblog Server to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 30 days 22 hours have passed since its current world was created.
About the server
On what version does Rust Devblog Server currently run?
The Rust build is network protocol 2362, running on Windows, for Rust Devblog Server. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Rust Devblog Server, and is it up at the moment?
Rust Devblog Server is offline at the moment; the last time it was seen was 12 days 18 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 16 October 2026.
What location is listed for Rust Devblog Server?
No region is published by Rust Devblog Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 94.229.27.161:28015 is where it answers.
Lists and tags
Which meanings sit behind the tags on Rust Devblog Server?
When the game's server browser reads Rust Devblog Server, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; v2362 (Protocol): To join you need the same version; protocol 2362; ptrak (Networking): RakNet handles the network layer, as it does by default; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use; hil2cpp (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust; stok (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Rust Devblog Server appear?
The Rust Insights lists that carry Rust Devblog Server are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y.
Population history
How many players are on Rust Devblog Server right now?
Rust Devblog Server was last seen 12 days 18 hours ago and is offline right now.
How does Rust Devblog Server compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts Rust Devblog Server at #14,089, among the top 65% of all ranked servers.
Map and rules
What are the settings and rules for Rust Devblog Server?
Nothing about gather rate is given in the name of Rust Devblog Server. No group limit is published. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. Anti-cheat: VAC, from Valve, is off.
What is the map on Rust Devblog Server?
The map on Rust Devblog Server is procedural and the game generates it.
Connecting
How can you get onto Rust Devblog Server?
Type client.connect 94.229.27.161:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.