Server profile
RustDev
Offline, with 0 of 10 players on; ranked #15,869 of every public Rust server, the top 72%. It last wiped 31d ago.
Offline 94.229.26.182:28015 checked 18d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does RustDev wipe, and how often?
Its rhythm cannot be read yet: RustDev has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 31 days 9 hours have passed since its current world was created.
Server details
Which Rust version is RustDev on?
The Rust build is network protocol 2362, running on Windows, for RustDev. The same protocol is required to join, and Steam takes care of updating it.
Has RustDev stayed online, and is it up now?
Offline at the moment, RustDev was last seen 18 days 15 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 10 October 2026.
In which location does RustDev sit?
No region is published by RustDev. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 94.229.26.182:28015 is where it answers.
Server tags
How should you read the tags listed for RustDev?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; v2362 (Protocol): Your game must run the same version to join: the protocol is 2362; ptrak (Networking): RakNet handles the network layer, as it does by default; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon; hil2cpp (Custom tag): Not a standard Rust tag: a plugin or the owner put it there; stok (Custom tag): Not a standard Rust tag: a plugin or the owner put it there are what RustDev publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does RustDev turn up among the Rust Insights lists and filters?
RustDev appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Player counts
How many players are on RustDev right now, and how does that number move?
RustDev is offline at the moment; the last sighting was 18 days 15 hours ago.
Where does RustDev sit in the rankings?
On player hours for the last seven days, RustDev sits at #15,869, inside the top 72% of ranked servers.
Rules and settings
What settings and rules apply on RustDev?
Nothing about gather rate is given in the name of RustDev. The server does not publish a group limit. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. The server has Valve's VAC anti-cheat switched off.
What is the map on RustDev?
The map on RustDev is procedural and the game generates it.
How to join
How do you connect to RustDev?
Type client.connect 94.229.26.182:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.