Server profile
Rust Devblog Server
Offline, with 0 of 10 players on; ranked #15,602 of every public Rust server, the top 71%. It last wiped 30d ago.
Offline 94.229.24.69:28015 checked 16d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does Rust Devblog Server wipe, and how often?
Its rhythm cannot be read yet: Rust Devblog Server has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 30 days 10 hours ago.
Server details
What Rust version is live on Rust Devblog Server?
Rust network protocol 2362 on Windows is what Rust Devblog Server runs. Joining needs your game on the same protocol, which Steam updates for you.
Has Rust Devblog Server stayed online, and is it up now?
Rust Devblog Server is offline at the moment; the last time it was seen was 16 days 6 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 12 October 2026.
In which location does Rust Devblog Server sit?
A region is not published by Rust Devblog Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 94.229.24.69:28015.
Server tags
Which meanings sit behind the tags on Rust Devblog Server?
The tags gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; v2362 (Protocol): Matching versions are required, and the protocol is 2362; ptrak (Networking): Rust's standard network layer, RakNet, carries it; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon, a plugin framework, runs on this server; hil2cpp (Custom tag): Not a standard Rust tag: a plugin or the owner put it there; stok (Custom tag): Not a standard Rust tag: a plugin or the owner put it there are what Rust Devblog Server publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does Rust Devblog Server appear?
These Rust Insights lists include Rust Devblog Server: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y.
Population
How many players are on Rust Devblog Server right now, and how does that number move?
The last time Rust Devblog Server was seen online was 16 days 6 hours ago, and it is offline now.
How does Rust Devblog Server compare with other Rust servers in the ranking?
On player hours for the last seven days, Rust Devblog Server sits at #15,602, inside the top 71% of ranked servers.
Map and rules
What are the settings and rules for Rust Devblog Server?
Nothing about gather rate is given in the name of Rust Devblog Server. No group limit is published. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Carbon is the plugin count it runs. The server has Valve's VAC anti-cheat switched off.
What is the map on Rust Devblog Server?
The game generates the map on Rust Devblog Server, which is procedural.
How to join
How do you connect to Rust Devblog Server?
Open the console with F1 in Rust and enter client.connect 94.229.24.69:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.