Server profile
Rust Devblog Server
Offline, with 0 of 10 players on; ranked #15,552 of every public Rust server, the top 71%. It last wiped 36d ago.
Offline 94.229.24.253:28015 checked 35d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does Rust Devblog Server wipe, and how often?
The record of Rust Devblog Server's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 36 days 12 hours ago.
Server
On what version does Rust Devblog Server currently run?
Rust network protocol 2362 on Windows is what Rust Devblog Server runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Rust Devblog Server, and is it online?
Rust Devblog Server is offline at the moment; the last time it was seen was 35 days 10 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 23 September 2026.
In which location does Rust Devblog Server sit?
There is no region published for Rust Devblog Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 94.229.24.253:28015.
Server tags
Which meanings sit behind the tags on Rust Devblog Server?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; v2362 (Protocol): To join you need the same version; protocol 2362; ptrak (Networking): RakNet handles the network layer, as it does by default; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server; hil2cpp (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags are what Rust Devblog Server publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Rust Devblog Server appear?
The Rust Insights lists that carry Rust Devblog Server are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Population history
How many players are on Rust Devblog Server right now?
Rust Devblog Server was last seen 35 days 10 hours ago and is offline right now.
Where does Rust Devblog Server sit in the rankings?
On player hours for the last seven days, Rust Devblog Server sits at #15,552, inside the top 71% of ranked servers.
Rules and settings
What settings and rules apply on Rust Devblog Server?
Nothing about gather rate is given in the name of Rust Devblog Server. No group limit is published. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. VAC is on: Valve's anti-cheat is active.
What is the map on Rust Devblog Server?
The map on Rust Devblog Server is procedural and the game generates it.
Join
What is the way to join Rust Devblog Server?
Open the console with F1 in Rust and enter client.connect 94.229.24.253:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.