Server profile
Rust Devblog Server
Offline, with 0 of 10 players on; ranked #15,404 of every public Rust server, the top 69%. It last wiped 32d ago.
Offline 94.229.19.238:28015 checked 9d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does Rust Devblog Server wipe, and on which day?
Too few wipes are on record for Rust Devblog Server to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 32 days ago.
About the server
On what version does Rust Devblog Server currently run?
Running on Windows, Rust Devblog Server is on Rust network protocol 2362. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for Rust Devblog Server, and is it online?
The last sighting of Rust Devblog Server was 9 days 2 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 20 October 2026.
In which location does Rust Devblog Server sit?
There is no region published for Rust Devblog Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 94.229.19.238:28015 is where it answers.
Tags
What is meant by each tag on Rust Devblog Server?
The tags gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 slots; v2362 (Protocol): Matching versions are required, and the protocol is 2362; ptrak (Networking): The network layer is RakNet, Rust's standard; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server; hil2cpp (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust; stok (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust are what Rust Devblog Server publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does Rust Devblog Server appear?
Rust Devblog Server appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Population
How many players are on Rust Devblog Server right now?
The last time Rust Devblog Server was seen online was 9 days 2 hours ago, and it is offline now.
In the ranking of Rust servers, where does Rust Devblog Server place?
On player hours for the last seven days, Rust Devblog Server sits at #15,404, inside the top 69% of ranked servers.
Rules and settings
How is Rust Devblog Server configured, and what rules apply?
No gather rate appears in the name of Rust Devblog Server. A group limit is not published here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Carbon is the plugin count it runs. VAC is off: Valve's anti-cheat is not active.
Which map is live on Rust Devblog Server?
The map on Rust Devblog Server is procedural and the game generates it.
Join
What is the way to join Rust Devblog Server?
Open the console with F1 in Rust and enter client.connect 94.229.19.238:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.