Server profile
Rust Devblog Server
Offline, with 0 of 10 players on; ranked #15,358 of every public Rust server, the top 69%. It last wiped 31d ago.
Offline 94.229.19.113:28015 checked 6d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does Rust Devblog Server wipe?
Too few wipes are on record for Rust Devblog Server to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 31 days 3 hours have passed since its current world was created.
About the server
On what version does Rust Devblog Server currently run?
Running on Windows, Rust Devblog Server is on Rust network protocol 2362. The same protocol is required to join, and Steam takes care of updating it.
Has Rust Devblog Server stayed online, and is it up now?
Rust Devblog Server is offline at the moment; the last time it was seen was 6 days 21 hours ago. It spent 0 of the last 6 full days' 144 hours up, 0% of the time. Rust Insights first logged this server on 22 October 2026.
In which location does Rust Devblog Server sit?
A region is not published by Rust Devblog Server. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 94.229.19.113:28015.
Server tags
What is meant by each tag on Rust Devblog Server?
When the game's server browser reads Rust Devblog Server, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; v2362 (Protocol): Your game must run the same version to join: the protocol is 2362; ptrak (Networking): Rust's standard network layer, RakNet, carries it; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon; hil2cpp (Custom tag): Not a standard Rust tag: a plugin or the owner put it there; stok (Custom tag): Not a standard Rust tag: a plugin or the owner put it there. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does Rust Devblog Server appear?
Rust Devblog Server appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Player counts
How many players are on Rust Devblog Server right now?
Rust Devblog Server is offline at the moment; the last sighting was 6 days 21 hours ago. Across the past week the mean was 0 players.
Where does Rust Devblog Server sit in the rankings?
Player hours over seven days put Rust Devblog Server at #15,358, within the top 69% of the ranked field.
Settings and rules
What are the settings and rules for Rust Devblog Server?
The name of Rust Devblog Server does not state a gather rate. A group limit is not published here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. Anti-cheat: VAC, from Valve, is off.
What is the map on Rust Devblog Server?
The map on Rust Devblog Server is procedural and the game generates it.
How to join
How do you connect to Rust Devblog Server?
Open the console with F1 in Rust and enter client.connect 94.229.19.113:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.