Server profile
Rust Devblog Server
Offline, with 0 of 50 players on; ranked #15,668 of every public Rust server, the top 71%. It last wiped 16d ago.
Offline 94.229.18.9:28015 checked 16d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does Rust Devblog Server wipe, and on which day?
Too few wipes are on record for Rust Devblog Server to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 16 days 13 hours have passed since its current world was created.
About the server
What Rust version is live on Rust Devblog Server?
Rust network protocol 2362 on Windows is what Rust Devblog Server runs. You can only join if your game is on the same protocol; Steam handles that update.
Has Rust Devblog Server stayed online, and is it up now?
Rust Devblog Server is offline at the moment; the last time it was seen was 16 days 13 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 11 October 2026.
In which location does Rust Devblog Server sit?
A region is not published by Rust Devblog Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 94.229.18.9:28015.
Server tags
Which meanings sit behind the tags on Rust Devblog Server?
These tags come from Rust Devblog Server and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; v2362 (Protocol): To join you need the same version; protocol 2362; ptrak (Networking): RakNet handles the network layer, as it does by default; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon, a plugin framework, runs on this server; hil2cpp (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Rust Devblog Server turn up among the Rust Insights lists and filters?
Rust Devblog Server appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Player counts
What does the population of Rust Devblog Server look like?
Rust Devblog Server is offline at the moment; the last sighting was 16 days 13 hours ago.
How does Rust Devblog Server compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts Rust Devblog Server at #15,668, among the top 71% of all ranked servers.
Map and rules
How is Rust Devblog Server configured, and what rules apply?
No gather rate appears in the name of Rust Devblog Server. The server does not publish a group limit. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Carbon run here. VAC is off: Valve's anti-cheat is not active.
What is the map on Rust Devblog Server?
The map on Rust Devblog Server is procedural and the game generates it.
Connecting
How do you connect to Rust Devblog Server?
Type client.connect 94.229.18.9:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.