Server profile
Rust Devblog Server
Offline, with 0 of 10 players on; ranked #16,968 of every public Rust server, the top 71%. It last wiped 36d ago.
Offline 94.229.18.211:28015 checked 31d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does Rust Devblog Server wipe?
Too few wipes are on record for Rust Devblog Server to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 36 days 2 hours ago.
Server
On what version does Rust Devblog Server currently run?
Rust network protocol 2362 on Windows is what Rust Devblog Server runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Rust Devblog Server, and is it online?
Offline at the moment, Rust Devblog Server was last seen 31 days 3 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 27 September 2026 is when Rust Insights first saw it.
Where does Rust Devblog Server run from?
No region is published by Rust Devblog Server. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 94.229.18.211:28015.
Lists and tags
What is meant by each tag on Rust Devblog Server?
These tags come from Rust Devblog Server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 slots; v2362 (Protocol): To join you need the same version; protocol 2362; ptrak (Networking): Rust's standard network layer, RakNet, carries it; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon; hil2cpp (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust; stok (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does Rust Devblog Server appear?
The Rust Insights lists that carry Rust Devblog Server are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Population
What does the population of Rust Devblog Server look like?
Rust Devblog Server is offline at the moment; the last sighting was 31 days 3 hours ago.
Where does Rust Devblog Server sit in the rankings?
Player hours over seven days put Rust Devblog Server at #16,968, within the top 71% of the ranked field.
Map and rules
How is Rust Devblog Server configured, and what rules apply?
No gather rate appears in the name of Rust Devblog Server. A group limit is not published here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Carbon run here. VAC is off: Valve's anti-cheat is not active.
Which map is live on Rust Devblog Server?
The game generates the map on Rust Devblog Server, which is procedural.
How to join
How can you get onto Rust Devblog Server?
Type client.connect 94.229.18.211:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.