Server profile
Rust Devblog Server
Offline, with 0 of 10 players on; ranked #15,828 of every public Rust server, the top 72%. It last wiped 31d ago.
Offline 94.229.18.11:28015 checked 18d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does Rust Devblog Server wipe?
Too few wipes are on record for Rust Devblog Server to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 31 days 1 hours ago.
Server
Which Rust version is Rust Devblog Server on?
The Rust build is network protocol 2362, running on Windows, for Rust Devblog Server. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Rust Devblog Server, and is it up at the moment?
The last sighting of Rust Devblog Server was 18 days 15 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 10 October 2026.
What location is listed for Rust Devblog Server?
There is no region published for Rust Devblog Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 94.229.18.11:28015 is where it answers.
Tags
How should you read the tags listed for Rust Devblog Server?
These tags come from Rust Devblog Server and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; v2362 (Protocol): Matching versions are required, and the protocol is 2362; ptrak (Networking): Rust's standard network layer, RakNet, carries it; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework in use; hil2cpp (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does Rust Devblog Server appear?
The Rust Insights lists that carry Rust Devblog Server are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Population
How many players are on Rust Devblog Server right now?
Rust Devblog Server was last seen 18 days 15 hours ago and is offline right now.
In the ranking of Rust servers, where does Rust Devblog Server place?
Player hours over seven days put Rust Devblog Server at #15,828, within the top 72% of the ranked field.
Map and rules
What are the settings and rules for Rust Devblog Server?
No gather rate appears in the name of Rust Devblog Server. A group limit is not published here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. Anti-cheat: VAC, from Valve, is off.
Which map is live on Rust Devblog Server?
The game generates the map on Rust Devblog Server, which is procedural.
How to join
What is the way to join Rust Devblog Server?
To connect, start Rust and enter client.connect 94.229.18.11:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.