Server profile
Rust Devblog Server
Offline, with 0 of 10 players on; ranked #15,982 of every public Rust server, the top 71%. It last wiped 37d ago.
Offline 94.229.18.118:28015 checked 35d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does Rust Devblog Server wipe, and how often?
The record of Rust Devblog Server's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 37 days 12 hours have passed since its current world was created.
About the server
What Rust version is live on Rust Devblog Server?
Running on Windows, Rust Devblog Server is on Rust network protocol 2362. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Rust Devblog Server, and is it online?
Rust Devblog Server is offline at the moment; the last time it was seen was 35 days 10 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 24 September 2026.
What location is listed for Rust Devblog Server?
A region is not published by Rust Devblog Server. Rust Insights reports the location a server declares, not the physical place of the machine. 94.229.18.118:28015 is where it answers.
Lists and tags
How should you read the tags listed for Rust Devblog Server?
The tags gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; v2362 (Protocol): Your game must run the same version to join: the protocol is 2362; ptrak (Networking): RakNet handles the network layer, as it does by default; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server; hil2cpp (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags are what Rust Devblog Server publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Rust Devblog Server?
Rust Devblog Server appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Population
What does the population of Rust Devblog Server look like?
The last time Rust Devblog Server was seen online was 35 days 10 hours ago, and it is offline now.
In the ranking of Rust servers, where does Rust Devblog Server place?
Player hours over seven days put Rust Devblog Server at #15,982, within the top 71% of the ranked field.
Map and rules
How is Rust Devblog Server configured, and what rules apply?
The name of Rust Devblog Server does not state a gather rate. A group limit is not published here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. The server has Valve's VAC anti-cheat switched on.
What is the map on Rust Devblog Server?
A procedural map, generated by the game, is what Rust Devblog Server runs.
Join
How can you get onto Rust Devblog Server?
Open the console with F1 in Rust and enter client.connect 94.229.18.118:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.