Server profile
Rust Devblog Server
Offline, with 0 of 10 players on; ranked #15,323 of every public Rust server, the top 69%. It last wiped 31d ago.
Offline 94.229.17.158:28015 checked 7d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does Rust Devblog Server wipe, and on which day?
Its rhythm cannot be read yet: Rust Devblog Server has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 31 days 3 hours ago.
Server
Which Rust version is Rust Devblog Server on?
Rust network protocol 2362 on Windows is what Rust Devblog Server runs. Joining needs your game on the same protocol, which Steam updates for you.
Has Rust Devblog Server stayed online, and is it up now?
Offline at the moment, Rust Devblog Server was last seen 7 days 7 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 21 October 2026.
What location is listed for Rust Devblog Server?
A region is not published by Rust Devblog Server. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 94.229.17.158:28015.
Lists and tags
Which meanings sit behind the tags on Rust Devblog Server?
When the game's server browser reads Rust Devblog Server, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; v2362 (Protocol): Matching versions are required, and the protocol is 2362; ptrak (Networking): Rust's standard network layer, RakNet, carries it; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server; hil2cpp (Custom tag): Not a standard Rust tag: a plugin or the owner put it there; stok (Custom tag): Not a standard Rust tag: a plugin or the owner put it there. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Rust Devblog Server turn up among the Rust Insights lists and filters?
Rust Devblog Server appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Player counts
How many players are on Rust Devblog Server right now?
Rust Devblog Server is offline at the moment; the last sighting was 7 days 7 hours ago.
Where does Rust Devblog Server sit in the rankings?
On player hours for the last seven days, Rust Devblog Server sits at #15,323, inside the top 69% of ranked servers.
Settings and rules
What settings and rules apply on Rust Devblog Server?
Nothing about gather rate is given in the name of Rust Devblog Server. The server does not publish a group limit. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. VAC is off: Valve's anti-cheat is not active.
What is the map on Rust Devblog Server?
The map on Rust Devblog Server is procedural and the game generates it.
How to join
How do you connect to Rust Devblog Server?
Open the console with F1 in Rust and enter client.connect 94.229.17.158:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.