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Rust Insights

Server profile

Rust Devblog Server

Offline, with 0 of 50 players on; ranked #15,443 of every public Rust server, the top 71%. It last wiped 15d ago.

Filed under moddedcarbon
Launch Rust and join
0/ 50 players now 0% full
07-day averagepeak –
#15,443ranktop 71%
15d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

No hourly players around its wipes yet.

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 22:14 UTC15d ago 0 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 157 on average205/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average121/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average183/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average126/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average19/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average50/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at Rust Devblog Server?

Recent wipes peaked at 0 players on average. The peak crowd on this wipe came 0 hours after it started.

How often does Rust Devblog Server wipe, and on which day?

The record of Rust Devblog Server's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 15 days 21 hours ago.

Server

Which Rust version is Rust Devblog Server on?

The Rust build is network protocol 2362, running on Windows, for Rust Devblog Server. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is Rust Devblog Server, and is it up at the moment?

Offline at the moment, Rust Devblog Server was last seen 15 days 20 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 12 October 2026.

In which location does Rust Devblog Server sit?

No region is published by Rust Devblog Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 94.229.16.35:28015.

Tags

What is meant by each tag on Rust Devblog Server?

These tags come from Rust Devblog Server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): The slot count is 50; v2362 (Protocol): Your game must run the same version to join: the protocol is 2362; ptrak (Networking): Rust's standard network layer, RakNet, carries it; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon; hil2cpp (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust; stok (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does Rust Devblog Server turn up among the Rust Insights lists and filters?

These Rust Insights lists include Rust Devblog Server: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Population history

What does the population of Rust Devblog Server look like?

The last time Rust Devblog Server was seen online was 15 days 20 hours ago, and it is offline now.

How does Rust Devblog Server compare with other Rust servers in the ranking?

On player hours for the last seven days, Rust Devblog Server sits at #15,443, inside the top 71% of ranked servers.

Settings and rules

How is Rust Devblog Server configured, and what rules apply?

Nothing about gather rate is given in the name of Rust Devblog Server. No group limit is published. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Carbon is the plugin count it runs. Anti-cheat: VAC, from Valve, is off.

Which map is live on Rust Devblog Server?

The game generates the map on Rust Devblog Server, which is procedural.

Join

How can you get onto Rust Devblog Server?

To connect, start Rust and enter client.connect 94.229.16.35:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players The slot count is 50.
v2362
Protocol Your game must run the same version to join: the protocol is 2362.
ptrak
Networking Rust's standard network layer, RakNet, carries it.

Mods and access

^z
Modded Plugins or settings alter the game, so it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Other

hil2cpp
Custom tag Owners and plugins can add tags, and this is one; it is not standard Rust.
stok
Custom tag Owners and plugins can add tags, and this is one; it is not standard Rust.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.