Server profile
Combat isolated acceptance
Offline, with 0 of 1 players on; ranked #15,327 of every public Rust server, the top 69%. It last wiped 7d ago.
Offline 94.228.213.206:28115 checked 3d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does Combat isolated acceptance wipe, and on which day?
Its rhythm cannot be read yet: Combat isolated acceptance has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 7 days 2 hours ago.
Server
On what version does Combat isolated acceptance currently run?
The Rust build is network protocol 2632 and build 161125, running on Windows, for Combat isolated acceptance. Joining needs your game on the same protocol, which Steam updates for you.
Has Combat isolated acceptance stayed online, and is it up now?
Combat isolated acceptance is offline at the moment; the last time it was seen was 3 days ago. It spent 0 of the last 2 full days' 48 hours up, 0% of the time. On 26 October 2026 is when Rust Insights first saw it.
What location is listed for Combat isolated acceptance?
There is no region published for Combat isolated acceptance. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 94.228.213.206:28115.
Lists and tags
How should you read the tags listed for Combat isolated acceptance?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): It holds 1 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2632 (Protocol): Matching versions are required, and the protocol is 2632; cs161125 (Build): The game build is 161125; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what Combat isolated acceptance publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Combat isolated acceptance?
Combat isolated acceptance appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population history
How many players are on Combat isolated acceptance right now, and how does that number move?
Combat isolated acceptance is offline at the moment; the last sighting was 3 days ago. Its average over seven days comes to 0 players.
In the ranking of Rust servers, where does Combat isolated acceptance place?
On player hours for the last seven days, Combat isolated acceptance sits at #15,327, inside the top 69% of ranked servers.
Settings and rules
What are the settings and rules for Combat isolated acceptance?
No gather rate appears in the name of Combat isolated acceptance. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
Which map is live on Combat isolated acceptance?
A procedural map, generated by the game, is what Combat isolated acceptance runs.
How to join
How do you connect to Combat isolated acceptance?
To connect, start Rust and enter client.connect 94.228.213.206:28115 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.