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Live edition102,621 playing on 11,897 servers

Rust Insights

Server profile

Combat isolated acceptance

Offline, with 0 of 1 players on; ranked #15,327 of every public Rust server, the top 69%. It last wiped 7d ago.

Filed under moddedoxide
Launch Rust and join
0/ 1 players now 0% full
07-day averagepeak –
#15,327ranktop 69%
7d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average144/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average196/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average90/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 88 on average226/700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average348/350

The short version

Quick answers

From the figures on this page.

Wipe cycle

How often does Combat isolated acceptance wipe, and on which day?

Its rhythm cannot be read yet: Combat isolated acceptance has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 7 days 2 hours ago.

Server

On what version does Combat isolated acceptance currently run?

The Rust build is network protocol 2632 and build 161125, running on Windows, for Combat isolated acceptance. Joining needs your game on the same protocol, which Steam updates for you.

Has Combat isolated acceptance stayed online, and is it up now?

Combat isolated acceptance is offline at the moment; the last time it was seen was 3 days ago. It spent 0 of the last 2 full days' 48 hours up, 0% of the time. On 26 October 2026 is when Rust Insights first saw it.

What location is listed for Combat isolated acceptance?

There is no region published for Combat isolated acceptance. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 94.228.213.206:28115.

Lists and tags

How should you read the tags listed for Combat isolated acceptance?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): It holds 1 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2632 (Protocol): Matching versions are required, and the protocol is 2632; cs161125 (Build): The game build is 161125; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what Combat isolated acceptance publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature Combat isolated acceptance?

Combat isolated acceptance appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population history

How many players are on Combat isolated acceptance right now, and how does that number move?

Combat isolated acceptance is offline at the moment; the last sighting was 3 days ago. Its average over seven days comes to 0 players.

In the ranking of Rust servers, where does Combat isolated acceptance place?

On player hours for the last seven days, Combat isolated acceptance sits at #15,327, inside the top 69% of ranked servers.

Settings and rules

What are the settings and rules for Combat isolated acceptance?

No gather rate appears in the name of Combat isolated acceptance. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.

Which map is live on Combat isolated acceptance?

A procedural map, generated by the game, is what Combat isolated acceptance runs.

How to join

How do you connect to Combat isolated acceptance?

To connect, start Rust and enter client.connect 94.228.213.206:28115 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players It holds 1 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2632
Protocol Matching versions are required, and the protocol is 2632.
cs161125
Build The game build is 161125.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.