Server profile
UnityVault Local Test
Offline, with 1 of 5 players on; ranked #6,893 of every public Rust server, the top 31%. It last wiped 1d ago.
Offline 94.145.179.66:28015 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 31% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 16:31 UTC1d ago | – | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does UnityVault Local Test wipe, and how often?
Too few wipes are on record for UnityVault Local Test to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 47 hours have passed since its current world was created.
About the server
On what version does UnityVault Local Test currently run?
The Rust build is network protocol 2635 and build 168909, running on Windows, for UnityVault Local Test. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is UnityVault Local Test, and is it up at the moment?
Offline at the moment, UnityVault Local Test was last seen 43 hours ago. That works out at 0 of 24 hours up, 0%, across the last 1 full day. On 27 October 2026 is when Rust Insights first saw it.
What location is listed for UnityVault Local Test?
A region is not published by UnityVault Local Test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 94.145.179.66:28015.
Tags
How should you read the tags listed for UnityVault Local Test?
The tags gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): The slot count is 5; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon is the plugin framework in use are what UnityVault Local Test publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature UnityVault Local Test?
The Rust Insights lists that carry UnityVault Local Test are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
How many players are on UnityVault Local Test right now, and how does that number move?
UnityVault Local Test is offline at the moment; the last sighting was 43 hours ago. Over the past week it peaked at 3 and averaged 1 players. Its strongest hour in the past 48 was 19:00 UTC, with an average of 3 players.
Where does UnityVault Local Test sit in the rankings?
The player-hours ranking for the last seven days puts UnityVault Local Test at #6,893, among the top 31% of all ranked servers.
Settings and rules
How is UnityVault Local Test configured, and what rules apply?
Nothing about gather rate is given in the name of UnityVault Local Test. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Carbon of them. The server has Valve's VAC anti-cheat switched on.
Which map is live on UnityVault Local Test?
The game generates the map on UnityVault Local Test, which is procedural.
Connecting
How can you get onto UnityVault Local Test?
Open the console with F1 in Rust and enter client.connect 94.145.179.66:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.