Server profile
rust-shop-test-server
Offline, with 0 of 1 players on; ranked #15,420 of every public Rust server, the top 69%. It last wiped 25d ago.
Offline 94.131.88.240:28015 checked 6d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 16:39 UTC25d ago | 2 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does rust-shop-test-server look like once wipe day arrives?
At their busiest, its recent wipes drew 2 players on average. 0 hours after the latest wipe, the crowd peaked.
When does rust-shop-test-server wipe, and how often?
The record of rust-shop-test-server's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 25 days 10 hours ago.
About the server
On what version does rust-shop-test-server currently run?
Rust network protocol 2634 and build 166652 on Linux is what rust-shop-test-server runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for rust-shop-test-server, and is it online?
rust-shop-test-server is offline at the moment; the last time it was seen was 6 days 7 hours ago. The last 7 full days gave 21 of 168 hours up, or 12% of the time. The first record Rust Insights has of it is 15 September 2026.
In which location does rust-shop-test-server sit?
No region is published by rust-shop-test-server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 94.131.88.240:28015.
Server tags
Which meanings sit behind the tags on rust-shop-test-server?
These tags come from rust-shop-test-server and are read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp1 (Max players): The slot count is 1; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166652 (Build): Build 166652 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does rust-shop-test-server turn up among the Rust Insights lists and filters?
rust-shop-test-server appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of rust-shop-test-server look like?
The last time rust-shop-test-server was seen online was 6 days 7 hours ago, and it is offline now. A seven-day average of 0 players puts the last week in context.
In the ranking of Rust servers, where does rust-shop-test-server place?
The player-hours ranking for the last seven days puts rust-shop-test-server at #15,420, among the top 69% of all ranked servers.
Rules and settings
How is rust-shop-test-server configured, and what rules apply?
No gather rate appears in the name of rust-shop-test-server. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
What is the map on rust-shop-test-server?
A procedural map, generated by the game, is what rust-shop-test-server runs.
Join
How can you get onto rust-shop-test-server?
To connect, start Rust and enter client.connect 94.131.88.240:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.