Server profile
PvE Testserver
Offline, with 0 of 50 players on; ranked #15,800 of every public Rust server, the top 72%. It last wiped 48d ago.
Offline 94.130.90.204:28015 checked 18d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does PvE Testserver wipe, and how often?
Too few wipes are on record for PvE Testserver to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 48 days 12 hours have passed since its current world was created.
Server details
What Rust version is live on PvE Testserver?
Running on Linux, PvE Testserver is on Rust network protocol 2633 and build 165217. The same protocol is required to join, and Steam takes care of updating it.
How reliable is PvE Testserver, and is it up at the moment?
PvE Testserver is offline at the moment; the last time it was seen was 18 days 5 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 13 September 2026.
In which location does PvE Testserver sit?
No region is published by PvE Testserver. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 94.130.90.204:28015.
Server tags
How should you read the tags listed for PvE Testserver?
When the game's server browser reads PvE Testserver, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon is the plugin framework in use. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature PvE Testserver?
The Rust Insights lists that carry PvE Testserver are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
How many players are on PvE Testserver right now?
PvE Testserver is offline at the moment; the last sighting was 18 days 5 hours ago.
In the ranking of Rust servers, where does PvE Testserver place?
The player-hours ranking for the last seven days puts PvE Testserver at #15,800, among the top 72% of all ranked servers.
Settings and rules
What are the settings and rules for PvE Testserver?
No gather rate appears in the name of PvE Testserver. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. Anti-cheat: VAC, from Valve, is on.
What is the map on PvE Testserver?
Size 4,000 and seed 324720365 define the procedural map on PvE Testserver, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Connecting
What is the way to join PvE Testserver?
Open the console with F1 in Rust and enter client.connect 94.130.90.204:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. Its website can be found at https://rust.neospin.de.