Server profile
ZV Testserver
Offline, with 0 of 10 players on; ranked #15,491 of every public Rust server, the top 69%. It last wiped 42d ago.
Offline 94.130.131.174:31205 checked 35d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 16 Sep, 01:39 UTC42d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at ZV Testserver?
Recent wipes peaked at 0 players on average. 0 hours after the latest wipe, the crowd peaked.
How often does ZV Testserver wipe, and on which day?
The record of ZV Testserver's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 42 days 5 hours ago.
Server
What Rust version is live on ZV Testserver?
Rust network protocol 2633 and build 163794 on Linux is what ZV Testserver runs. Joining needs your game on the same protocol, which Steam updates for you.
Has ZV Testserver stayed online, and is it up now?
The last sighting of ZV Testserver was 35 days 23 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 13 September 2026.
In which location does ZV Testserver sit?
A region is not published by ZV Testserver. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 94.130.131.174:31205.
Tags
What is meant by each tag on ZV Testserver?
When the game's server browser reads ZV Testserver, it finds these tags: gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs163794 (Build): It runs game build 163794; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does ZV Testserver turn up among the Rust Insights lists and filters?
ZV Testserver appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
How many players are on ZV Testserver right now, and how does that number move?
The last time ZV Testserver was seen online was 35 days 23 hours ago, and it is offline now.
In the ranking of Rust servers, where does ZV Testserver place?
On player hours for the last seven days, ZV Testserver sits at #15,491, inside the top 69% of ranked servers.
Map and rules
What settings and rules apply on ZV Testserver?
The name of ZV Testserver does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Carbon of them. Vanilla is the label it uses: facepunch's game as shipped: rates, kits and rules are unchanged. The server has Valve's VAC anti-cheat switched on.
Which map is live on ZV Testserver?
ZV Testserver runs a procedural map of size 6,000 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name Custom Map.
Join
How can you get onto ZV Testserver?
Type client.connect 94.130.131.174:31205 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.