Server profile
[ITA] Server di CagottoMan
Online, with 0 of 200 players on; ranked #12,993 of every public Rust server, the top 58%. It last wiped 27d ago.
Online 94.126.59.191:28015 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 58% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:34 UTC FW27d ago | 2 | – | running | 0 |
| Sat 26 Sep, 12:28 UTC33d ago | 1 | held half | 5.3 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What does [ITA] Server di CagottoMan look like once wipe day arrives?
Recent wipes peaked at 2 players on average. The peak crowd on this wipe came 28 hours after it started. Half the peak held until the next wipe in 100% of its recent wipes.
On what schedule does [ITA] Server di CagottoMan wipe?
The record of [ITA] Server di CagottoMan's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 27 days 20 hours ago.
Server details
Does [ITA] Server di CagottoMan hold a steady frame rate?
The 48-hour average for server fps is 121, and 92 was the lowest seen. The world held a peak of 69,927 entities, counting buildings, deployables and all the rest. It drew as much as 2,272 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on [ITA] Server di CagottoMan?
The Rust build is network protocol 2635 and build 168909, running on Linux, for [ITA] Server di CagottoMan. Joining needs your game on the same protocol, which Steam updates for you.
Has [ITA] Server di CagottoMan stayed online, and is it up now?
At the time of this check [ITA] Server di CagottoMan is online. Going by the uptime figure it gives, its last restart was around 6 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 September 2026 is when Rust Insights first saw it.
What location is listed for [ITA] Server di CagottoMan?
A region is not published by [ITA] Server di CagottoMan. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 94.126.59.191:28015.
Server tags
How should you read the tags listed for [ITA] Server di CagottoMan?
When the game's server browser reads [ITA] Server di CagottoMan, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): 200 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does [ITA] Server di CagottoMan appear?
The Rust Insights lists that carry [ITA] Server di CagottoMan are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on [ITA] Server di CagottoMan right now?
Of its 200 slots, [ITA] Server di CagottoMan currently has 0 filled. The seven-day average is 0 players, and the highest point in that week was 1. Its strongest hour in the past 48 was 17:00 UTC, with an average of 1 players.
How does [ITA] Server di CagottoMan compare with other Rust servers in the ranking?
On player hours for the last seven days, [ITA] Server di CagottoMan sits at #12,993, inside the top 58% of ranked servers.
Rules and settings
What settings and rules apply on [ITA] Server di CagottoMan?
The name of [ITA] Server di CagottoMan does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Calling itself vanilla, it gives this meaning: nothing is changed from Facepunch's release: no altered rates, kits or rules. VAC is on: Valve's anti-cheat is active.
What is the map on [ITA] Server di CagottoMan?
The game generates the map on [ITA] Server di CagottoMan: procedural, size 3,500, seed 12345. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
What is the way to join [ITA] Server di CagottoMan?
Open the console with F1 in Rust and enter client.connect 94.126.59.191:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.