Server profile
Local C# Plugin Dev Server
Offline, with 1 of 10 players on; ranked #13,057 of every public Rust server, the top 59%. It last wiped 1d ago.
Offline 94.101.96.235:28015 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 59% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 14:28 UTC1d ago | – | – | running | 1 |
| Fri 9 Oct, 13:14 UTC20d ago | 2 | held half | 19.1 days | 2 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does Local C# Plugin Dev Server look like once wipe day arrives?
Recent wipes peaked at 2 players on average. 1 hours into the latest wipe, the crowd on the server reached its peak. In 100% of recent wipes, more than half the peak was still playing at the next wipe.
How often does Local C# Plugin Dev Server wipe, and on which day?
Its rhythm cannot be read yet: Local C# Plugin Dev Server has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 39 hours have passed since its current world was created.
About the server
What Rust version is live on Local C# Plugin Dev Server?
Rust network protocol 2635 and build 168909 on Windows is what Local C# Plugin Dev Server runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Local C# Plugin Dev Server, and is it up at the moment?
Offline at the moment, Local C# Plugin Dev Server was last seen 39 hours ago. The last 7 full days gave 2 of 168 hours up, or 1% of the time. Rust Insights first logged this server on 4 October 2026.
In which location does Local C# Plugin Dev Server sit?
No region is published by Local C# Plugin Dev Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 94.101.96.235:28015.
Server tags
Which meanings sit behind the tags on Local C# Plugin Dev Server?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what Local C# Plugin Dev Server publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Local C# Plugin Dev Server?
The Rust Insights lists that carry Local C# Plugin Dev Server are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Player counts
What does the population of Local C# Plugin Dev Server look like?
Local C# Plugin Dev Server was last seen 39 hours ago and is offline right now. Over the past week it peaked at 1 and averaged 0 players. The busiest point of the last 48 hours fell at 15:00 UTC, averaging 1 players.
Where does Local C# Plugin Dev Server sit in the rankings?
The player-hours ranking for the last seven days puts Local C# Plugin Dev Server at #13,057, among the top 59% of all ranked servers.
Settings and rules
What settings and rules apply on Local C# Plugin Dev Server?
Nothing about gather rate is given in the name of Local C# Plugin Dev Server. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. VAC is off: Valve's anti-cheat is not active.
What is the map on Local C# Plugin Dev Server?
The map on Local C# Plugin Dev Server is procedural and the game generates it.
Connecting
How do you connect to Local C# Plugin Dev Server?
Open the console with F1 in Rust and enter client.connect 94.101.96.235:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.