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Rust Insights

Server profile

Local C# Plugin Dev Server

Offline, with 1 of 10 players on; ranked #13,057 of every public Rust server, the top 59%. It last wiped 1d ago.

Filed under moddedoxide
Launch Rust and join
1/ 10 players now 10% full
07-day averagepeak 1
#13,057ranktop 59%
1d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
00.250.50.75114:0015:00Wiped Wed 28 Oct, 14:28 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k5 Oct9 Oct13 Oct16 Oct20 Oct30 Oct

Note: Top 59% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

19.1 days usual gap between real wipes
2 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 14:28 UTC1d ago – – running 1
Fri 9 Oct, 13:14 UTC20d ago 2 held half 19.1 days 2

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average38/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average135/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 123 on average59/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average10/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average44/700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average45/200

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does Local C# Plugin Dev Server look like once wipe day arrives?

Recent wipes peaked at 2 players on average. 1 hours into the latest wipe, the crowd on the server reached its peak. In 100% of recent wipes, more than half the peak was still playing at the next wipe.

How often does Local C# Plugin Dev Server wipe, and on which day?

Its rhythm cannot be read yet: Local C# Plugin Dev Server has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 39 hours have passed since its current world was created.

About the server

What Rust version is live on Local C# Plugin Dev Server?

Rust network protocol 2635 and build 168909 on Windows is what Local C# Plugin Dev Server runs. The same protocol is required to join, and Steam takes care of updating it.

How reliable is Local C# Plugin Dev Server, and is it up at the moment?

Offline at the moment, Local C# Plugin Dev Server was last seen 39 hours ago. The last 7 full days gave 2 of 168 hours up, or 1% of the time. Rust Insights first logged this server on 4 October 2026.

In which location does Local C# Plugin Dev Server sit?

No region is published by Local C# Plugin Dev Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 94.101.96.235:28015.

Server tags

Which meanings sit behind the tags on Local C# Plugin Dev Server?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what Local C# Plugin Dev Server publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature Local C# Plugin Dev Server?

The Rust Insights lists that carry Local C# Plugin Dev Server are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player counts

What does the population of Local C# Plugin Dev Server look like?

Local C# Plugin Dev Server was last seen 39 hours ago and is offline right now. Over the past week it peaked at 1 and averaged 0 players. The busiest point of the last 48 hours fell at 15:00 UTC, averaging 1 players.

Where does Local C# Plugin Dev Server sit in the rankings?

The player-hours ranking for the last seven days puts Local C# Plugin Dev Server at #13,057, among the top 59% of all ranked servers.

Settings and rules

What settings and rules apply on Local C# Plugin Dev Server?

Nothing about gather rate is given in the name of Local C# Plugin Dev Server. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. VAC is off: Valve's anti-cheat is not active.

What is the map on Local C# Plugin Dev Server?

The map on Local C# Plugin Dev Server is procedural and the game generates it.

Connecting

How do you connect to Local C# Plugin Dev Server?

Open the console with F1 in Rust and enter client.connect 94.101.96.235:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.