Skip to the story

Live edition89,289 playing on 11,829 servers

Rust Insights

Server profile

[ITA] Rust Italia PvE | Survival • Eventi • Build

Online, with 1 of 30 players on; ranked #2,435 of every public Rust server, the top 11%. It last wiped 27d ago.

Filed under moddedoxidepve
Launch Rust and join Website
The server's own banner, as it publishes it.
1/ 30 players now 3% full
27-day averagepeak 7
#2,435ranktop 11%
27d agolast wipeno schedule published
7d 23hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0246820:0005:0014:0023:0008:0017:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608020:0005:0014:0023:0008:0017:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k27 Sep3 Oct9 Oct16 Oct22 Oct28 Oct

Note: Top 11% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence

6 wipe-day peak players, last three wipes

Coming wipes

  1. 7d 23hThu 5 Nov, 19:00 UTCFW
  2. 35d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 6, 38 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:31 UTC FW27d ago 6 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]groups of 10+ · monthly · 14 on average23/200
  2. CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 4 on average6/50
  3. CZ/SK PVE!! No raid_No kill :-) RUSTUJgroups of 8+ · 3 on average9/30
  4. BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 3 on average4/200
  5. BroinRust [PVE MOD EU/EA]EU · groups of 10+ · biweekly · 3 on average2/200
  6. CZ/SK RELAX PVEgroups of 8+ · monthly · 3 on average2/30

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does [ITA] Rust Italia PvE | Survival • Eventi • Build look like once wipe day arrives?

At their busiest, its recent wipes drew 6 players on average. The peak crowd on this wipe came 38 hours after it started.

On what schedule does [ITA] Rust Italia PvE | Survival • Eventi • Build wipe?

Each month [ITA] Rust Italia PvE | Survival • Eventi • Build wipes, and only with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on now was made 27 days ago.

About the server

How well does [ITA] Rust Italia PvE | Survival • Eventi • Build perform?

Average server fps over the last 48 hours was 47, with a floor of 27. The world held a peak of 139,658 entities, counting buildings, deployables and all the rest. The highest memory figure was 4,276 MB. A climbing entity count and low fps are what players experience as lag.

On what version does [ITA] Rust Italia PvE | Survival • Eventi • Build currently run?

Running on Linux, [ITA] Rust Italia PvE | Survival • Eventi • Build is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for [ITA] Rust Italia PvE | Survival • Eventi • Build, and is it online?

Right now [ITA] Rust Italia PvE | Survival • Eventi • Build is up and running. The uptime it reports puts the last restart at about 11 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. The first record Rust Insights has of it is 27 September 2026.

Where does [ITA] Rust Italia PvE | Survival • Eventi • Build run from?

A region is not published by [ITA] Rust Italia PvE | Survival • Eventi • Build. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 93.49.79.73:32015 is where it answers.

Server tags

What is meant by each tag on [ITA] Rust Italia PvE | Survival • Eventi • Build?

These tags come from [ITA] Rust Italia PvE | Survival • Eventi • Build and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp30 (Max players): It holds 30 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^p (PvE): There is no player fighting; the world itself is the danger; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature [ITA] Rust Italia PvE | Survival • Eventi • Build?

The Rust Insights lists that carry [ITA] Rust Italia PvE | Survival • Eventi • Build are Modded Rust servers, explained, Rust build and creative servers and Rust PvE servers, live. On the server list, the filters that surface it are Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Population history

What does the population of [ITA] Rust Italia PvE | Survival • Eventi • Build look like?

At the time of this refresh, [ITA] Rust Italia PvE | Survival • Eventi • Build holds 1 players on 30 slots. The seven-day average is 2 players, and the highest point in that week was 7. Look at the last 48 hours and the peak hour is 22:00 UTC, at 6 players on average.

In the ranking of Rust servers, where does [ITA] Rust Italia PvE | Survival • Eventi • Build place?

The player-hours ranking for the last seven days puts [ITA] Rust Italia PvE | Survival • Eventi • Build at #2,435, among the top 11% of all ranked servers.

Map and rules

What settings and rules apply on [ITA] Rust Italia PvE | Survival • Eventi • Build?

Nothing about gather rate is given in the name of [ITA] Rust Italia PvE | Survival • Eventi • Build. The default of 8 players per group is what applies here. You get pve as the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.

What is the map on [ITA] Rust Italia PvE | Survival • Eventi • Build?

Size 4,500 and seed 2138400164 define the procedural map on [ITA] Rust Italia PvE | Survival • Eventi • Build, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

How to join

How can you get onto [ITA] Rust Italia PvE | Survival • Eventi • Build?

Type client.connect 93.49.79.73:32015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. https://discord.com/invite/j8brGFVSxB is its website.

The small print

Server tags

What each one means.

Published as mp30,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp30
Max players It holds 30 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Gameplay

^p
PvE There is no player fighting; the world itself is the danger.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.