Server profile
test server
Online, with 1 of 547 players on; ranked #6,671 of every public Rust server, the top 30%. It last wiped 1h ago.
Online 93.175.40.170:28047 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 30% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 18:54 UTC6h ago | – | – | running | 0 |
| Mon 26 Oct, 18:54 UTC2d ago | 1 | held half | 2 days | 0 |
| Sat 10 Oct, 08:39 UTC18d ago | 0 | – | 16.4 days | 1 |
| Fri 18 Sep, 17:02 UTC40d ago | 1 | – | 21.7 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at test server?
The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 1 hours after it started. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
How often does test server wipe, and on which day?
There is no next wipe to predict: test server wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 1 hours ago.
Server
On what version does test server currently run?
Rust network protocol 2635 and build 168909 on Windows is what test server runs. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is test server, and is it up at the moment?
At the time of this check test server is online. It spent 23 of the last 7 full days' 168 hours up, 14% of the time. The first record Rust Insights has of it is 15 September 2026.
In which location does test server sit?
There is no region published for test server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 93.175.40.170:28047.
Tags
How should you read the tags listed for test server?
When the game's server browser reads test server, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp547 (Max players): It holds 547 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does test server turn up among the Rust Insights lists and filters?
These Rust Insights lists include test server: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player counts
How many players are on test server right now, and how does that number move?
test server shows 1 players at the moment, against 547 slots. The seven-day average is 1 players, and the highest point in that week was 1. Look at the last 48 hours and the peak hour is 02:00 UTC, at 1 players on average.
In the ranking of Rust servers, where does test server place?
The player-hours ranking for the last seven days puts test server at #6,671, among the top 30% of all ranked servers.
Map and rules
What settings and rules apply on test server?
Nothing about gather rate is given in the name of test server. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. The server has Valve's VAC anti-cheat switched on.
Connecting
How can you get onto test server?
To connect, start Rust and enter client.connect 93.175.40.170:28047 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.