Server profile
ServerDevServer
Offline, with 0 of 50 players on; ranked #15,097 of every public Rust server, the top 70%. It last wiped 13d ago.
Offline 93.157.251.249:28015 checked 13d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 21:45 UTC13d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What does ServerDevServer look like once wipe day arrives?
Recent wipes peaked at 0 players on average. The peak crowd on this wipe came 0 hours after it started.
On what schedule does ServerDevServer wipe?
The record of ServerDevServer's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 13 days 22 hours have passed since its current world was created.
Server details
On what version does ServerDevServer currently run?
The Rust build is network protocol 2634 and build 167781, running on Windows, for ServerDevServer. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for ServerDevServer, and is it online?
Offline at the moment, ServerDevServer was last seen 13 days 22 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 15 October 2026.
What location is listed for ServerDevServer?
No region is published by ServerDevServer. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 93.157.251.249:28015.
Lists and tags
How should you read the tags listed for ServerDevServer?
When the game's server browser reads ServerDevServer, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does ServerDevServer turn up among the Rust Insights lists and filters?
ServerDevServer appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
How many players are on ServerDevServer right now, and how does that number move?
The last time ServerDevServer was seen online was 13 days 22 hours ago, and it is offline now.
How does ServerDevServer compare with other Rust servers in the ranking?
Player hours over seven days put ServerDevServer at #15,097, within the top 70% of the ranked field.
Settings and rules
What settings and rules apply on ServerDevServer?
The name of ServerDevServer does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is off.
What is the map on ServerDevServer?
A procedural map, generated by the game, is what ServerDevServer runs.
Join
What is the way to join ServerDevServer?
Type client.connect 93.157.251.249:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.