Server profile
NatS
Offline, with 1 of 10 players on; ranked #13,576 of every public Rust server, the top 62%. It last wiped 23d ago.
Offline 93.143.237.93:28015 checked 10d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 62% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does NatS wipe?
Too few wipes are on record for NatS to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 23 days 9 hours ago.
Server
What Rust version is live on NatS?
Rust network protocol 2634 and build 167781 on Windows is what NatS runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for NatS, and is it online?
The last sighting of NatS was 10 days 4 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 19 October 2026.
Where does NatS run from?
A region is not published by NatS. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 93.143.237.93:28015.
Tags
What is meant by each tag on NatS?
When the game's server browser reads NatS, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does NatS turn up among the Rust Insights lists and filters?
These Rust Insights lists include NatS: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on NatS right now?
NatS is offline at the moment; the last sighting was 10 days 4 hours ago.
In the ranking of Rust servers, where does NatS place?
The player-hours ranking for the last seven days puts NatS at #13,576, among the top 62% of all ranked servers.
Rules and settings
How is NatS configured, and what rules apply?
Nothing about gather rate is given in the name of NatS. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
What is the map on NatS?
A procedural map, generated by the game, is what NatS runs.
Connecting
How do you connect to NatS?
To connect, start Rust and enter client.connect 93.143.237.93:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.