Skip to the story

Live edition74,292 playing on 11,842 servers

Rust Insights

Server profile

TestServer

Online, with 1 of 50 players on; ranked #4,587 of every public Rust server, the top 21%. It last wiped 4d ago.

Filed under moddedcarbon
Launch Rust and join
1/ 50 players now 2% full
17-day averagepeak 1
#4,587ranktop 21%
4d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75119:0020:0022:0023:0011:0012:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 21% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.4 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 25 OctWed 14 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 10:22 UTC4d ago 1 – running 1
Wed 14 Oct, 19:11 UTC14d ago 1 held half 10.6 days 1
Fri 9 Oct, 22:11 UTC19d ago 1 held half 4.9 days 0
Thu 8 Oct, 20:05 UTC20d ago 1 – 1.1 days 1
Thu 8 Oct, 10:38 UTC21d ago 1 – 0.4 days 0
Wed 7 Oct, 19:48 UTC21d ago 1 – 0.6 days 0
Fri 2 Oct, 13:09 UTC27d ago 1 halved by day 1 5.3 days 1
Wed 30 Sep, 18:09 UTC28d ago 1 – 1.8 days 1
Tue 29 Sep, 18:24 UTC29d ago 1 – 1 days 0
Fri 25 Sep, 12:29 UTC34d ago 1 held half 4.2 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average188/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127/100
  3. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average84/700
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average27/200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average29/1000
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 84 on average273/700

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does TestServer look like once wipe day arrives?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 100% of its recent wipes.

On what schedule does TestServer wipe?

There is no next wipe to predict: TestServer wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 4 days 3 hours have passed since its current world was created.

Server

What Rust version is live on TestServer?

The Rust build is network protocol 2635 and build 168909, running on Windows, for TestServer. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is TestServer, and is it up at the moment?

TestServer is currently reachable and online. It spent 61 of the last 7 full days' 168 hours up, 36% of the time. On 13 September 2026 is when Rust Insights first saw it.

What location is listed for TestServer?

No region is published by TestServer. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 93.115.23.170:28505.

Server tags

Which meanings sit behind the tags on TestServer?

These tags come from TestServer and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does TestServer appear?

These Rust Insights lists include TestServer: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Population history

What does the population of TestServer look like?

At the time of this refresh, TestServer holds 1 players on 50 slots. The seven-day average is 1 players, and the highest point in that week was 1. Its strongest hour in the past 48 was 19:00 UTC, with an average of 1 players.

How does TestServer compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts TestServer at #4,587, among the top 21% of all ranked servers.

Settings and rules

What are the settings and rules for TestServer?

The name of TestServer does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Carbon run here. VAC is on: Valve's anti-cheat is active.

Which map is live on TestServer?

A procedural map, generated by the game, is what TestServer runs.

Join

What is the way to join TestServer?

To connect, start Rust and enter client.connect 93.115.23.170:28505 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The slot count is 50.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded Modded is its listing, because plugins or settings change how the game plays.
^y
Carbon Carbon is the plugin framework in use.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.