Server profile
Local Test Server
Offline, with 0 of 15 players on; ranked #15,831 of every public Rust server, the top 72%. It last wiped 23d ago.
Offline 92.47.81.214:28015 checked 20d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 13:28 UTC23d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at Local Test Server?
Recent wipes peaked at 1 players on average. 0 hours after the latest wipe, the crowd peaked.
On what schedule does Local Test Server wipe?
The record of Local Test Server's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 23 days 3 hours ago.
Server
On what version does Local Test Server currently run?
Running on Windows, Local Test Server is on Rust network protocol 2634 and build 166586. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Local Test Server, and is it online?
The last sighting of Local Test Server was 20 days 21 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 4 October 2026 is when Rust Insights first saw it.
In which location does Local Test Server sit?
No region is published by Local Test Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 92.47.81.214:28015.
Lists and tags
What is meant by each tag on Local Test Server?
These tags come from Local Test Server and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp15 (Max players): 15 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166586 (Build): Build 166586 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Local Test Server turn up among the Rust Insights lists and filters?
Local Test Server appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on Local Test Server right now?
Local Test Server was last seen 20 days 21 hours ago and is offline right now.
How does Local Test Server compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts Local Test Server at #15,831, among the top 72% of all ranked servers.
Map and rules
How is Local Test Server configured, and what rules apply?
The name of Local Test Server does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
What is the map on Local Test Server?
Size 3,750 and seed 12345 define the procedural map on Local Test Server, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Connecting
How do you connect to Local Test Server?
Open the console with F1 in Rust and enter client.connect 92.47.81.214:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.