Server profile
Testing Shit
Offline, with 0 of ? players on; ranked #16,408 of every public Rust server, the top 69%. It last wiped 26d ago.
Offline 92.40.217.35:28015 checked 26d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does Testing Shit wipe?
The record of Testing Shit's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 26 days 20 hours have passed since its current world was created.
Server details
What Rust version is live on Testing Shit?
The Rust build is network protocol 2634 and build 166493, running on Windows, for Testing Shit. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Testing Shit, and is it up at the moment?
Offline at the moment, Testing Shit was last seen 26 days 19 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 1 October 2026.
What location is listed for Testing Shit?
A region is not published by Testing Shit. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 92.40.217.35:28015.
Server tags
What is meant by each tag on Testing Shit?
When the game's server browser reads Testing Shit, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): The slot count is 0; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166493 (Build): It runs game build 166493; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Testing Shit appear?
These Rust Insights lists include Testing Shit: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on Testing Shit right now, and how does that number move?
The last time Testing Shit was seen online was 26 days 19 hours ago, and it is offline now.
In the ranking of Rust servers, where does Testing Shit place?
The player-hours ranking for the last seven days puts Testing Shit at #16,408, among the top 69% of all ranked servers.
Rules and settings
What settings and rules apply on Testing Shit?
No gather rate appears in the name of Testing Shit. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
Join
How do you connect to Testing Shit?
To connect, start Rust and enter client.connect 92.40.217.35:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.