Server profile
Testing Shit
Offline, with 0 of ? players on; ranked #16,413 of every public Rust server, the top 69%. It last wiped 26d ago.
Offline 92.40.217.34:28015 checked 26d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does Testing Shit wipe, and how often?
The record of Testing Shit's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 26 days 21 hours ago.
Server details
On what version does Testing Shit currently run?
Rust network protocol 2634 and build 166493 on Windows is what Testing Shit runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Testing Shit, and is it up at the moment?
The last sighting of Testing Shit was 26 days 20 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 1 October 2026.
Where does Testing Shit run from?
No region is published by Testing Shit. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 92.40.217.34:28015.
Server tags
What is meant by each tag on Testing Shit?
The tags gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): The slot count is 0; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166493 (Build): The game build is 166493; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what Testing Shit publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Testing Shit?
The Rust Insights lists that carry Testing Shit are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of Testing Shit look like?
Testing Shit was last seen 26 days 20 hours ago and is offline right now.
How does Testing Shit compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts Testing Shit at #16,413, among the top 69% of all ranked servers.
Rules and settings
What settings and rules apply on Testing Shit?
Nothing about gather rate is given in the name of Testing Shit. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
Connecting
How do you connect to Testing Shit?
To connect, start Rust and enter client.connect 92.40.217.34:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.