Server profile
Local Theory Test - No EAC
Offline, with 1 of 2 players on; ranked #12,660 of every public Rust server, the top 57%. It last wiped 23d ago.
Offline 92.253.213.13:28015 checked 3d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 57% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 01:49 UTC23d ago | 1 | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On Local Theory Test - No EAC, what happens on wipe day?
At their busiest, its recent wipes drew 1 players on average. The peak crowd on this wipe came 0 hours after it started.
How often does Local Theory Test - No EAC wipe, and on which day?
The record of Local Theory Test - No EAC's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 23 days 22 hours have passed since its current world was created.
About the server
Which Rust version is Local Theory Test - No EAC on?
The Rust build is network protocol 2635 and build 168909, running on Windows, for Local Theory Test - No EAC. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Local Theory Test - No EAC, and is it online?
The last sighting of Local Theory Test - No EAC was 3 days 8 hours ago, and it is offline at present. The last 7 full days gave 2 of 168 hours up, or 1% of the time. The first record Rust Insights has of it is 2 October 2026.
Where does Local Theory Test - No EAC run from?
There is no region published for Local Theory Test - No EAC. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 92.253.213.13:28015 is where it answers.
Lists and tags
Which meanings sit behind the tags on Local Theory Test - No EAC?
These tags come from Local Theory Test - No EAC and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The slot count is 2; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does Local Theory Test - No EAC appear?
The Rust Insights lists that carry Local Theory Test - No EAC are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on Local Theory Test - No EAC right now?
The last time Local Theory Test - No EAC was seen online was 3 days 8 hours ago, and it is offline now. The seven-day average is 1 players, and the highest point in that week was 1.
In the ranking of Rust servers, where does Local Theory Test - No EAC place?
Player hours over seven days put Local Theory Test - No EAC at #12,660, within the top 57% of the ranked field.
Rules and settings
What settings and rules apply on Local Theory Test - No EAC?
No gather rate appears in the name of Local Theory Test - No EAC. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is off.
Join
How do you connect to Local Theory Test - No EAC?
Type client.connect 92.253.213.13:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.