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Rust Insights

Server profile

Local Theory Test - No EAC

Offline, with 1 of 2 players on; ranked #12,660 of every public Rust server, the top 57%. It last wiped 23d ago.

Filed under moddedoxide
Launch Rust and join
1/ 2 players now 50% full
17-day averagepeak 1
#12,660ranktop 57%
23d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k2 Oct7 Oct11 Oct19 Oct23 Oct28 Oct

Note: Top 57% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 01:49 UTC23d ago 1 – running 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 157 on average51/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average125/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average39/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average52/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average9/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average6/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

On Local Theory Test - No EAC, what happens on wipe day?

At their busiest, its recent wipes drew 1 players on average. The peak crowd on this wipe came 0 hours after it started.

How often does Local Theory Test - No EAC wipe, and on which day?

The record of Local Theory Test - No EAC's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 23 days 22 hours have passed since its current world was created.

About the server

Which Rust version is Local Theory Test - No EAC on?

The Rust build is network protocol 2635 and build 168909, running on Windows, for Local Theory Test - No EAC. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Local Theory Test - No EAC, and is it online?

The last sighting of Local Theory Test - No EAC was 3 days 8 hours ago, and it is offline at present. The last 7 full days gave 2 of 168 hours up, or 1% of the time. The first record Rust Insights has of it is 2 October 2026.

Where does Local Theory Test - No EAC run from?

There is no region published for Local Theory Test - No EAC. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 92.253.213.13:28015 is where it answers.

Lists and tags

Which meanings sit behind the tags on Local Theory Test - No EAC?

These tags come from Local Theory Test - No EAC and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The slot count is 2; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does Local Theory Test - No EAC appear?

The Rust Insights lists that carry Local Theory Test - No EAC are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

How many players are on Local Theory Test - No EAC right now?

The last time Local Theory Test - No EAC was seen online was 3 days 8 hours ago, and it is offline now. The seven-day average is 1 players, and the highest point in that week was 1.

In the ranking of Rust servers, where does Local Theory Test - No EAC place?

Player hours over seven days put Local Theory Test - No EAC at #12,660, within the top 57% of the ranked field.

Rules and settings

What settings and rules apply on Local Theory Test - No EAC?

No gather rate appears in the name of Local Theory Test - No EAC. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is off.

Join

How do you connect to Local Theory Test - No EAC?

Type client.connect 92.253.213.13:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players The slot count is 2.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.