Server profile
Testserver
Offline, with 1 of 500 players on; ranked #12,914 of every public Rust server, the top 60%. It last wiped 21d ago.
Offline 92.221.57.79:28015 checked 13d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 60% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 15:18 UTC21d ago | 1 | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On Testserver, what happens on wipe day?
The average busiest point of its recent wipes was 1 players. 0 hours into the latest wipe, the crowd on the server reached its peak.
How often does Testserver wipe, and on which day?
Its rhythm cannot be read yet: Testserver has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 21 days 20 hours have passed since its current world was created.
Server details
On what version does Testserver currently run?
Running on Windows, Testserver is on Rust network protocol 2634 and build 166652. The same protocol is required to join, and Steam takes care of updating it.
Has Testserver stayed online, and is it up now?
The last sighting of Testserver was 13 days 13 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 16 September 2026 is when Rust Insights first saw it.
Where does Testserver run from?
No region is published by Testserver. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 92.221.57.79:28015 is where it answers.
Server tags
How should you read the tags listed for Testserver?
When the game's server browser reads Testserver, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp500 (Max players): The slot count is 500; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Testserver turn up among the Rust Insights lists and filters?
Testserver appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on Testserver right now, and how does that number move?
Testserver was last seen 13 days 13 hours ago and is offline right now.
Where does Testserver sit in the rankings?
The player-hours ranking for the last seven days puts Testserver at #12,914, among the top 60% of all ranked servers.
Rules and settings
What are the settings and rules for Testserver?
No gather rate appears in the name of Testserver. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
Which map is live on Testserver?
The game generates the map on Testserver, which is procedural.
How to join
How can you get onto Testserver?
To connect, start Rust and enter client.connect 92.221.57.79:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.