Server profile
TEST
Offline, with 1 of 10 players on; ranked #13,020 of every public Rust server, the top 59%. It last wiped 19d ago.
Offline 92.208.9.37:28015 checked 8d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 59% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does TEST wipe, and on which day?
Too few wipes are on record for TEST to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 19 days 18 hours ago.
Server
On what version does TEST currently run?
Running on Windows, TEST is on Rust network protocol 2634 and build 167231. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is TEST, and is it up at the moment?
Offline at the moment, TEST was last seen 8 days 13 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 19 October 2026 is when Rust Insights first saw it.
In which location does TEST sit?
A region is not published by TEST. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 92.208.9.37:28015.
Tags
Which meanings sit behind the tags on TEST?
These tags come from TEST and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does TEST appear?
The Rust Insights lists that carry TEST are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on TEST right now, and how does that number move?
TEST is offline at the moment; the last sighting was 8 days 13 hours ago.
In the ranking of Rust servers, where does TEST place?
On player hours for the last seven days, TEST sits at #13,020, inside the top 59% of ranked servers.
Map and rules
What settings and rules apply on TEST?
No gather rate appears in the name of TEST. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is off.
Which map is live on TEST?
A procedural map, generated by the game, is what TEST runs.
Join
What is the way to join TEST?
To connect, start Rust and enter client.connect 92.208.9.37:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.